04-20-2022, 08:44 AM | #91 | |
Banned
Join Date: Apr 2022
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Re: Ideas for a New long-term Campaign
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Code of Honor, Compulsive Behavior, Dependents, Fanaticism, Duty, Enemy, Secret, Callous, Curious, Intolerace, Sense of Duty and Workaholic. And yes, I agree with you, Laurent Simons would probably have an IQ of 13. |
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04-20-2022, 09:59 AM | #92 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Ideas for a New long-term Campaign
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Moreover, in real life, there's more to one's standing in the world than raw intelligence and academic accomplishments. Child prodigies struggle with peer interactions due to lagging physical, emotional, and social development. This is well-attested in educational literature. In GURPS terms, they acquire disadvantages and quirks. |
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04-20-2022, 10:41 AM | #93 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Ideas for a New long-term Campaign
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__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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04-20-2022, 11:18 AM | #94 | |
Join Date: Jun 2013
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Re: Ideas for a New long-term Campaign
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People who graduate significantly early are an extremely rarified few. And note it's not just that they need to have markedly above-average academic intelligence - they also need to be fortunate enough to be in a position to have their talent recognized and capitalized upon, they (and their parents) have to be willing to go through school at an accelerated pace (and their school needs to be capable of handling bringing them through at such a pace... or there needs to be some way for them to transfer to a school that can handle this), etc. And the more rare a person is, the greater their presence stretches one's sense of disbelief, particularly if they opt for going into the workplace in a manner that is "against type" (like an academic savant going into the combat arm of the military).
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GURPS Overhaul |
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04-20-2022, 11:34 AM | #95 | |
Banned
Join Date: Apr 2022
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Re: Ideas for a New long-term Campaign
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Always according to the game system, every skill point has its equivalent in hours of formal learning (about 200 hours). How many points does a student with IQ 10 need to become a Biologist, and how many does another student with IQ 13 need? The first one needs 16 points. The second needs 4 points. So 16/4 = 4, or four times faster. What would be the equivalence of those points to hours according to the system? The first one needs 3.200 hours, the second one needs 800 hours. At 6 hours per credit and about 120 credits for a bachelor's degree, at 3 hours/week and 15 weeks/semester per credit, that is about 5.400 hours on a 4-year Bachelor's degree. In the GURPS system that would hand out about 27 skill points, enough to spend 16-20 on Biology (up to level 12-13), and a few more elsewhere (for an IQ 10 character). What would happen if we give the same number of points to a character with IQ 13? That character would have a Biology score of up to 15-16. The logical thought is to assume that the knowledge is acquired faster, not that receiving the same lessons you can end up having the level of a PhD. I thought this was axiomatic, but maybe it's just my opinion. Last edited by Cheeseball; 04-20-2022 at 11:39 AM. |
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04-20-2022, 11:38 AM | #96 |
Join Date: Oct 2018
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Re: Ideas for a New long-term Campaign
for what it’s worth… i don’t know what value russia would see in fielding a bioengineer as a field agent? If it’s for bio containment the immediately relevant degree for that kind of work would almost certainly be epidemiology. like even if they were planning on deploying a bio-weapon it’d be better to whip the thing up in a russian lab then transport it covertly.
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04-20-2022, 11:43 AM | #97 | |
Banned
Join Date: Apr 2022
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Re: Ideas for a New long-term Campaign
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04-20-2022, 12:21 PM | #98 | |
Join Date: Oct 2018
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Re: Ideas for a New long-term Campaign
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Also, people graduate on credits, not on effective skill level. Someone who just barely made it through college would have a lower skill than someone who was a diligent student. |
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04-20-2022, 12:35 PM | #99 | |
Banned
Join Date: Apr 2022
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Re: Ideas for a New long-term Campaign
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I think several things are getting mixed up here. If a student is not diligent, then he wastes his time, thus getting no skill points. IQ has nothing to do with it. And by going to class to listen to a lesson you already know, you don't learn anything, so you don't get any skill points either. |
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04-20-2022, 01:22 PM | #100 | |
Join Date: Oct 2018
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Re: Ideas for a New long-term Campaign
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Secondly: I should have made the distinction bewteen IQ and effort, if a student is struggling they might actually put more hours into learning through tutoring and furious studying but still might come out with a lower effective skill. Regardless none of this talk of statlines and skill levels will make having more than one late twenties child-prodigy turned special forces character more believable to your players especially ones without significant disadvantages. |
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action, campaign design |
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