04-15-2017, 08:36 AM | #231 | |
Join Date: Dec 2006
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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So, for example, if you have final skill 18 and the enemy has will 16 you can turn that to final skill 16 and effective will 12. It is quite a bit better a return than 'deceptive attack', and has the added advantage of being a quick contest. With that said- I am just defending my thought about it violating the rule of 16, I am not challenging the ability to inflict the penalty, because Ghostdancer did balancing and play-testing on it and found it to be workable. |
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04-15-2017, 12:18 PM | #232 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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I don't know if I'd allow it outside of a very carefully balanced RPM. Afterall, Incantation Gift limits things like damage and that keeps issues like "I hit him with 20d direct damage and he takes a -10 to his roll to resist."
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04-15-2017, 06:14 PM | #233 | |
Join Date: Dec 2006
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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Again, I trust your balance methodology in incantation to keep things from breaking- and the incantation gift as a limiter on total effect works really well to keep things from getting out of control in edge cases like they do in regular RPM (Like having 150 loyal disciples being willing to sacrifice themselves willingly, allowing the skill 15 caster to erase an entire continent) |
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04-15-2017, 06:26 PM | #234 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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04-17-2017, 03:23 PM | #235 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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So, to be clear: "Can I use Bestows a Penalty to make my spell harder to resist?" RPM: No. IM: Yes.
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04-22-2017, 08:36 PM | #236 |
Join Date: Feb 2007
Location: New York City
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
In the context of the "two-buff" rule, what is considered a buff? Is a ward a buff? Is a detect magic spell a buff?
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04-22-2017, 08:56 PM | #237 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
Buffs are essentially anything that uses Bestows a Bonus or otherwise enhances the capabilities of the target in some way. For example, increasing the target's ST or adding DR is a buff, detecting magic would just be a normal spell - as would a ward.
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04-23-2017, 03:18 PM | #238 |
Join Date: Feb 2007
Location: New York City
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
But a spell that let's the caster detect magic all day by sight or a ward cast on a person to protect them would be a buff, right?
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04-23-2017, 04:14 PM | #239 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
For the first, it depends. I'd probably say "Yes." The second, no. Wards are just regular spells even though they protect the way they do.
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04-23-2017, 05:56 PM | #240 |
Join Date: Feb 2007
Location: New York City
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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dungeon fantasy, fantasy |
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