04-10-2017, 10:08 AM | #211 |
Join Date: Feb 2007
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
A new Dungeon Fantasy is always a sure-buy. :-) I look forward to the nerdy goodness.
Quite so! Always selling points. :)
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04-10-2017, 01:57 PM | #212 |
Join Date: Sep 2010
Location: Mannheim, Baden
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
Thanks for the changelog!
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04-10-2017, 02:50 PM | #213 |
Join Date: Feb 2007
Location: New York City
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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04-10-2017, 04:23 PM | #214 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
Quote:
Yes! Thank you! Cool!
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04-11-2017, 02:13 PM | #215 |
Join Date: Feb 2007
Location: New York City
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
I had a question as to bestows bonus/penalty p.15.
Is giving a penalty to resist a spell a broad, moderate, or single task/skill? Thx. |
04-11-2017, 03:14 PM | #216 | |
Join Date: Dec 2006
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
Quote:
As in 'gives -3 to resist the rotting death spell' (single skill) 'gives -3 to resist spells from the elementalisim path' (moderate) 'gives -3 to resist any magic' (broad) |
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04-11-2017, 04:04 PM | #217 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
Pretty much the above. Sorry. I was at the doctor's (standard check up, nothing major) otherwise I would have answered sooner.
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04-11-2017, 05:05 PM | #218 | |
Join Date: Feb 2007
Location: New York City
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
Quote:
Inflict Pain: 23+SP Control Transfiguration (5), Range 20yds (6), Affliction: Severe Pain (12), -2 to resist (?) |
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04-11-2017, 05:19 PM | #219 | |
Join Date: Dec 2006
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
Quote:
You can't do this. You need to hit a foe with full resistance on a weakening spell first, then they will resist further spells at the penalty. Otherwise you are basically asking for 'how can i break the rule of 16 with rpm/incantation'. Depending on your gm there may be ways to augment the likelyhood of the weakening spell taking effect (making it a side effect or follow up on a damaging spell to move it to an active defense instead of a resistance for example) Last edited by starslayer; 04-11-2017 at 05:26 PM. |
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04-11-2017, 05:33 PM | #220 | |
Join Date: Feb 2007
Location: New York City
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
Quote:
PS: thanks for your interest & help. |
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dungeon fantasy, fantasy |
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