09-13-2016, 01:06 AM | #131 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
Not a detailed review but positive press nonetheless.
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09-13-2016, 01:09 AM | #132 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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09-13-2016, 10:25 AM | #133 | |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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09-13-2016, 11:01 AM | #134 |
Join Date: Feb 2009
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
The idea of lobbing 6d attacks like clockwork doesn't bother me, as brawny weapon masters can easily get into that weight class
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09-13-2016, 12:58 PM | #135 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
Indeed, 6d is 3d+10, and a starting knight with weapon master can do that, possibly multiple times per turn (rapid strike, if you consider that ST 15+Striking ST2+Weapon Master doesn't leave enough points for extra attack). Eventually, such knight will deal more damage than that up to 4 times per turn (rapid strike/dual weapon attack + 2 extra attacks)...
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09-13-2016, 01:04 PM | #136 |
Join Date: Dec 2008
Location: Behind You
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
---- Please Remove, wrong thread ----
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09-13-2016, 01:09 PM | #137 |
Join Date: Feb 2009
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
Well a ST 17 WM is swinging for 3d+5 pre weapon . . . so he needs a sweet weapon which he likely won't afford with starting wealth
Fine balanced tempered glass dwarven axe is sweet and nets what, 3d+13? 5pts in Sig gear gets you one if I did math right |
09-13-2016, 02:37 PM | #138 | |
Join Date: Jul 2013
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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An Ogre Knight with ST 25 and Weapon Master can clock about 5d+9 base swing damage, +5 for a halberd and you're looking at 9d (5d+14), and that's right at the start of the game. With a Very Rapid Strike you can do that 3 times. |
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09-13-2016, 02:45 PM | #139 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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Once you get into ogres and half ogres, damage goes up by a lot ;) |
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09-13-2016, 02:46 PM | #140 |
Join Date: Feb 2009
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
If we go Ogre Barbarian (Savage Warrior) we can eventually have WM combined with SM+2 weapons and there will be much rejoicing
I haven't internalized Incantation Magic at all yet, but one of my groups favorite things with RPM is granting 'per die' damage bonuses, but if that is allowed in Incantation Magic we can make our parties ogre mucho happy happy |
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dungeon fantasy, fantasy |
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