09-11-2016, 08:40 PM | #101 | ||||
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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09-11-2016, 10:28 PM | #102 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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I missed at first the bonus of taking extra time in town ... which also explain why the table on p17 goes so far. That said, an adept taking 24 minutes in town for attaching an incantation gain a +5 bonus over a non-adept taking 30 minutes (for an 1 effect spell, at least). Last edited by Celjabba; 09-11-2016 at 10:55 PM. |
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09-11-2016, 11:00 PM | #103 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
Does it? The text doesn't mention any penalty to using a quick circle (apart from the time to set it up). Do you men the penalty for not using a circle?
Last edited by Diomedes; 09-11-2016 at 11:11 PM. |
09-11-2016, 11:33 PM | #104 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
He's specifically referencing p. 17 - the Circle (which takes 1d minutes to create regardless of Adept). Without it you're still taking a -5 to your rolls. Field Caster eliminates that penalty completely.
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09-11-2016, 11:34 PM | #105 | |
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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09-12-2016, 12:03 AM | #106 |
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
from the casting time table,
adept : read hours as minutes. Last edited by Celjabba; 09-12-2016 at 12:13 AM. |
09-12-2016, 12:12 AM | #107 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
Ah! Yes. Sorry. It's been a CRAZY 72 hours for me and I'm trying to do my best monitor this thread and answer questions.
Back to your question: Yeah, it allows you some unfairness. That's what Ritual Adept does in the regular system and that's what it does here. If I had bundled it with an Unusual Background there would have been even more grumbling. That's why I left it firmly in GM hands: if the GM wants to forbid a power-up he can. If he wants to allow it he can. This is one of the few non-prescriptive things that I was able to leave in. It's just like "Secret Teleportation Spell" - just because you have the points for it doesn't mean the GM is going to let you have it.
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09-12-2016, 12:32 AM | #108 | |
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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Somehow, I find this hypothetical situation humorous.
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09-12-2016, 12:39 AM | #109 | |
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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09-12-2016, 12:49 AM | #110 | |
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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I got some of my players late yesterday for drinks, and we played a bit with the system ... they grasped the mechanic quickly, now I just want another Gurps GM around so I can play an incanter. Another question : for town casting (GM made rolls), I imagine the GM can and should use luck if the player have it, using 'game time' (so, 1/day at the first level) ? |
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