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Old 10-06-2014, 11:00 AM   #21
dwalend
 
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

You could always take the 1:2 shot at an AP gun to get your pound (ounce?) of flesh.

Or ram. 6.07.3 doesn't mention anything about being disabled. Maybe take two treads with you.

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Of course the best solution is to not let your LGEVs get disabled and overrun... :P
The Ogre must have had something better to do with its SBs.
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Old 10-06-2014, 12:03 PM   #22
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

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Originally Posted by dwalend View Post
Or ram. 6.07.3 doesn't mention anything about being disabled. Maybe take two treads with you.
By 8.05.3 only units that can ram by movement can ram in overruns and disabled units don't move.
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Old 10-06-2014, 01:39 PM   #23
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

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By 8.05.3 only units that can ram by movement can ram in overruns and disabled units don't move.
New that had to be there somewhere, but couldn't find it. Thanks.

Errata for 6.07.3?
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Old 10-06-2014, 02:27 PM   #24
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

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Originally Posted by dwalend View Post
New that had to be there somewhere, but couldn't find it. Thanks.

Errata for 6.07.3?
No, because 6.07.3 is specific to GEVs. The "Any other unit which could legally ram a unit or building during regular movement may ram" applies to all non-ogre units, not just GEVs. It's where it belongs already (ie, in the Overrun rules).
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Old 10-12-2014, 08:47 AM   #25
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

Can you cross an intact bridge from an adjacent hex which has a destroyed road?
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Old 10-12-2014, 09:14 AM   #26
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

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Can you cross an intact bridge from an adjacent hex which has a destroyed road?
Why not? The bridge isn't destroyed. All road movement bonuses would be lost, however.

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Old 10-12-2014, 11:51 AM   #27
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

GEV moves 0312 to destroyed road in 0412 then spends 2 MP to enter intact hex 0413, correct?
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Old 10-12-2014, 05:15 PM   #28
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

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GEV moves 0312 to destroyed road in 0412 then spends 2 MP to enter intact hex 0413, correct?
[Map G1 North]

You DO find the fringe cases, don't you? I was thinking a large bridge over a river, which should be relatively straight forward - 1 MP entering the road on the river bridge hex, but no road bonus.

Which I think can be extrapolated to the stream bridge then too. The GEV is not entering the town proper; it's entering the road in the town via the stream bridge. Just because the road is cut in hex 0412 doesn't change the geography of hex 0413.

This presupposes the terrain in the hex where the road is cut can be entered and exited by that unit. On Map S2 North, if the rail was cut in hex 1506, a GEV traveling along the rail (from hex 1405) could not enter the river bridge (hex 1605) on the same turn from hex 1506, as that hex is now considered Forest, and thus the GEV is subject to the risk of Disabling as per Forest terrain rules as well as stopping it's movement for the turn.

Stream bridges may be attacked directly (also cutting the road), but are not damaged by attacks to the adjacent hexes.

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Old 10-12-2014, 10:55 PM   #29
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

13.02 Destruction of bridges. Where a road or railroad crosses a stream hexside, there is a stream bridge with a defense strength of D6. It lies in two hexes and can be attacked by firing at either hex. Fire on both of its hexes can be combined for effect. Only an X result destroys a bridge. If the bridge is destroyed, the road is cut. Place an overlay showing a stream with a downed bridge.

From my reading, I get that the bridge itself needs to be attacked to be destroyed. Attacking the road on either side has no effect on the bridge itself.
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Old 10-12-2014, 11:24 PM   #30
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

Will this need a note in "5.07 ... A bridge hex is like any other road hex. A unit which moves from a road to a non-road hex, or vice versa, is affected by the underlying terrain." to indicate that a road-out hex is not a non-road hex?

I.e. road-out destroys roadness into the hex, but not out of it? A stream bridge is a "roadness" indicator for the hexside, which is independent of road-state in the two connecting hexes.
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