06-24-2014, 11:12 AM | #11 | |
Join Date: Oct 2005
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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Poor infantry. Dead men on leave. |
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06-24-2014, 07:13 PM | #12 |
Join Date: May 2007
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
And, traditionally, why you don't put infantry on top of vehicles in combat. To me, this has been one of those "charging uphill against entrenched defenders" sorts of situations.
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06-25-2014, 06:46 AM | #13 | |
Former Ogre Line Editor
Join Date: Dec 2011
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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This is probably worth an FAQ entry to 5.11.2. |
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06-25-2014, 10:34 AM | #14 | |
Join Date: Oct 2005
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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06-25-2014, 01:21 PM | #15 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Can the grouping text apply to groups of vehicles also for towing or open topped vehicle transports? (Which trains ought to be anyway.)
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-HJC |
06-26-2014, 10:09 AM | #16 | |
Former Ogre Line Editor
Join Date: Dec 2011
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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Basically, spillover is random enough that it can affect a vehicle and its riders differently, whereas the area of effect for direct fire is large enough that it affects a vehicle and its riders in equal intensity (though not in equal effect, due to possible different defense values). |
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10-05-2014, 05:46 PM | #18 |
Join Date: Jan 2005
Location: Minnesota
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Round down. On a 5 or 6 the LGEV will destroy zero treads.
DE 7.10: "the target of the attack gets the benefit of the rounding-off." |
10-05-2014, 06:09 PM | #19 | ||
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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The rounding referred to applies to the _ratio_ being rounded down, not the attack strength, so the question being asked is actually "When something that is disabled that has an attack strength of 0.5 in an overrun (eg, LGEV), how many treads are lost?" Since treads are a _fixed_ 1:1 ratio, the LGEV would still have the same odds of hitting, but it would not do any damage because you can't blow off 1/2 a tread.
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GranitePenguin Ogre Line Editor |
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10-06-2014, 08:31 AM | #20 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
An alternate solution would be to round down on a 5 and round up on a 6 (or to generalize it using the Ogre Minis CRT style in case it's needed anywhere else, round down on an X and round up on an XX (for those unfamiliar with the Ogre Minis style CRT, the lowest value X on the normal CRT is a single X (killed but leave a wreck), and all higher values is XX (killed and remove from the field of play)).
Of course the best solution is to not let your LGEVs get disabled and overrun... :P
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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