06-27-2013, 11:35 AM | #1 |
Former Ogre Line Editor
Join Date: Dec 2011
|
Counter Manifests & ODE Contents
Ogre Designer's Edition Counter Contents -- 2D units & Overlays
Hi folks, this is a complete, fan-made list of the counters in the Ogre Designer's Edition Retail Box. Kickstarter bonus counters are not included in count below. It's compiled by Josh Megerman, with assistance from Kevin Roust, Drew Metzger and David Rock. Thanks, guys! This fan-list is *not* official, but should be pretty accurate. Best, Daniel Jew ----------------------------------------------- MAPS Ogre crater map G1 G2 S1 S2 2D Units Sheet A1 - Combine (x4) -- This means there are 4 of these sheets, each containing the contents below 1x Mk I (NAC/PE) 2x HWZ 1x MHWZ 2x SHVY 3x HVY 3x MSL 3x LT 4x GEV 3x LGEV 3x GEV-PC 4x 3/2 INF 2x 2/1 INF 1x 3/2 MAR 1x 2/1 MAR 1x CMC 1x CRWL 2x HT 2x TRK 1x NAC CM marker 1x Disabled/Damaged marker 3x Stuck/Road Cut marker 1x Dummy/D1 chip 1x Dummy/D2 chip 1x 10/20 SP chip 1x 30/40 SP chip 1x 1 hex Town w/Road Fork Left/Town w/Road Y 1x 1 hex Town w/Road X/Town w/Road Fork Right 1x 1 hexside Orange Ridge/Orange Clear Sheet A2/A4 - Black Rose (x1 each, A2/A4 differ only by names): 1x Mk I (BR/PE) 2x hex Mk I (BR/NAC) 2x HWZ 2x SHVY 3x HVY 3x MSL 3x LT 4x GEV 3x LGEV 3x GEV-PC 3x 3/2 INF 1x 2/1 INF 1x 3/2 MAR 1x 2/1 MAR 3x HWT/HWT Fired 1x CMC 1x CRWL 3x HT 1x TRK 1x BR CM marker (correction) 1x Disabled/Damaged marker 3x Stuck/Road Cut marker 1x Dummy/D1 chip 1x Dummy/D2 chip 1x 10/20 SP chip 1x 30/40 SP chip 1x 1 hexside Orange Ridge/Orange Clear Sheet A3/A5 - Black Rose (x1 each, A3/A5 differ only by names): 2x hex Mk I (BR/NAC) 1x Mk I (BR/PE) 2x HWZ 3x MHWZ 2x SHVY 3x HVY 3x MSL 3x LT 4x GEV 3x LGEV 3x GEV-PC 3x 3/2 INF 2x 2/1 INF 1x 3/2 MAR 1x 2/1 MAR 2x HWT/HWT Fired 1x CMC 1x CRWL 1x TRK 1x BR CM marker (correction) 1x Disabled/Damaged marker 3x Stuck/Road Cut marker 1x Dummy/D1 chip 1x Dummy/D2 chip 1x 10/20 SP chip 1x 30/40 SP chip 1x 1 hexside Orange Ridge/Orange Clear Sheet B1 - Paneuro (x4): 1x Mk I (PE/NAC) 3x HWZ 2x MHWZ 1x SHVY 2x HVY 3x MSL 3x LT 3x GEV 3x LGEV 2x GEV-PC 4x 3/2 INF 3x 2/1 INF 1x 3/2 MAR 1x 2/1 MAR 1x CMC 1x CRWL 3x HT 3x TRK 1x Train 1x PE CM marker 1x Disabled/Damaged marker 3x Stuck/Road Cut marker 1x Train M0/1/M2/3 marker 1x Train M4/5/M6/7 marker 1x Dummy/D1 chip 1x Dummy/D2 chip 1x 10/20 SP chip 1x 30/40 SP chip 2x 1 hex Green Clear/Forest 2x 1 hexside Orange Ridge/Orange Clear Sheet B2 - Third Force (x2): 1x Mk I (TF/PE) 3x HWZ 2x MHWZ 3x SHVY 4x HVY 2x MSL 3x LT 6x GEV 4x LGEV 1x CMC 1x CRWL 3x HT 1x Train (NAC) 1x Building ?/Admin 10 SP 1x Building ?/Admin 20 SP 1x Building ?/Admin 30 SP 1x Building ?/Laser Tower 20 SP 1x Building ?/Strongpoint 60 SP 1x Building ?/Strongpoint 70 SP 1x Building ?/Strongpoint 80 SP 1x PE CM marker 1x Disabled/Damaged marker 3x Stuck/Road Cut marker 1x Train M0/1/M2/3 marker 1x Train M4/5/M6/7 marker 1x Dummy/D1 chip 1x Dummy/D2 chip 1x 10/20 SP chip 1x 30/40 SP chip 2x 1 hex Green Clear/Forest 2x 1 hexside Orange Ridge/Orange Clear Sheet C1 (x6): 2x Stuck/Road Cut marker 1x 1 hex Orange Crater/Orange Clear 2x 1 hex Green Crater/Green Clear 1x 2 hex Green Clear/Forest 1x 3 hex Green Clear/Forest 2x 1 hex Forest Damaged/Rubble 1x 2 hex Forest Damaged/Rubble 1x 3 hex Forest Damaged/Rubble 1x 1 hex Town/Swamp 1x 2 hex Town/Swamp 1x 3 hex Town/Swamp 2x 1 hex Town Damaged/Rubble 1x 2 hex Town Damaged/Rubble 1x 3 hex Town Damaged/Rubble 1x 2 hex Town w/Road Straight/Town w/Road Y+Straight 2x 1 hexside Orange Ridge/Orange Clear 7x 1 hexside Green Ridge/Green Clear 1x 1 hex Road Straight/RR Straight 1x 2 hex Road Straight/RR Straight 1x 3 hex Road Straight/RR Straight 1x 4 hex Road Straight/RR Straight Sheet D1 (x1): 1x Building ?/Admin 10 SP 1x Building ?/Admin 20 SP 1x Building ?/Admin 30 SP 1x Building ?/Laser 20 SP 1x Building ?/Reactor 60 SP 3x 50/60 SP chip 10x Number chips (1-10/?) 1x 1 hex Green Clear w/RR Fork Left/Green Clear w/RR Fork Right 4x 1 hex Water w/Road Bridge Straight/Water w/Destroyed Road Bridge Straight 4x 1 hex Water w/RR Bridge Straight/Water w/Destroyed RR Bridge Straight 1x 1 hex Green Clear w/3-side beach + Road into water/Forest w/3-side beach + Road into water 1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road U 1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Right 1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Left 2x 1 hexside Green Stream (both sides) 5x 1 hex Road 60 Degree Curve/RR 60 Degree Curve 5x 4 hex Road Straight/RR Straight 3x 2 hex Road Straight w/Stream Bridge/Road Straight w/Destroyed Stream Bridge Sheet D2 (x1): 1x Building ?/Admin 10 SP 1x Building ?/Admin 20 SP 1x Building ?/Admin 30 SP 1x Building ?/Laser 20 SP 1x Building ?/Reactor 60 SP 3x 50/60 SP chip 10x Number chips (11-20/?) 1x 1 hex Green Clear w/RR Fork Left/Green Clear w/RR Fork Right 4x 1 hex Water w/Road Bridge Straight/Water w/Destroyed Road Bridge Straight 4x 1 hex Water w/RR Bridge Straight/Water w/Destroyed RR Bridge Straight 1x 1 hex Green Clear w/3-side beach + Road into water/Forest w/3-side beach + Road into water 1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road U 1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Right 1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Left 2x 1 hexside Green Stream (both sides) 5x 1 hex Road 60 Degree Curve/RR 60 Degree Curve 5x 4 hex Road Straight/RR Straight 3x 2 hex Road Straight w/Stream Bridge/Road Straight w/Destroyed Stream Bridge 1x 2 hex RR Straight w/Stream Bridge/RR Straight w/Destroyed Stream Bridge Sheet J1 (x1): 6x Mk I (Desert Yellow/Sky Grey) 3x Mk II (Desert Yellow/Sky Grey) 3x Mk III (Desert Yellow/Sky Grey) 1x Mk III-B (Desert Yellow/Sky Grey) 2x Mk IV (Desert Yellow/Sky Grey) 2x Mk V (Desert Yellow/Sky Grey) 1x Mk VI (Desert Yellow/Sky Grey) 1x Fencer (Desert Yellow/Sky Grey) 1x Fencer-B (Desert Yellow/Sky Grey) 1x Doppelsoldner (Desert Yellow/Sky Grey) TOTALS NAC Units 4x Mk I (NAC/PE) 8x HWZ 4x MHWZ 8x SHVY 12x HVY 12x MSL 12x LT 16x GEV 12x LGEV 12x GEV-PC 16x 3/2 INF 8x 2/1 INF 4x 3/2 MAR 4x 2/1 MAR 4x CMC 4x CRWL 8x HT 8x TRK 2x Train PE Units 4x Mk I (PE/NAC) 12x HWZ 8x MHWZ 4x SHVY 8x HVY 12x MSL 12x LT 12x GEV 12x LGEV 8x GEV-PC 16x 3/2 INF 12x 2/1 INF 4x 3/2 MAR 4x 2/1 MAR 4x CMC 4x CRWL 12x HT 12x TRK 4x Train Black Rose Units 8x hex Mk I (BR/NAC) 4x Mk I (BR/PE) 8x HWZ 6x MHWZ 8x SHVY 12x HVY 12x MSL 12x LT 16x GEV 12x LGEV 12x GEV-PC 12x 3/2 INF 6x 2/1 INF 4x 3/2 MAR 4x 2/1 MAR 10x HWT/HWT Fired 4x CMC 4x CRWL 6x HT 4x TRK Third Force Units 2x Mk I (TF/PE) 6x HWZ 4x MHWZ 6x SHVY 8x HVY 4x MSL 6x LT 12x GEV 8x LGEV 6x HT 2x CMC 2x CRWL Desert Yellow/Sky Grey Flat Ogres 6x Mk I 3x Mk II 3x Mk III 1x Mk III-B 2x Mk IV 2x Mk V 1x Mk VI 1x Fencer 1x Fencer-B 1x Doppelsoldner Buildings 4x Building ?/Admin 10 SP 4x Building ?/Admin 20 SP 4x Building ?/Admin 30 SP 2x Building ?/Laser Tower 20 SP 2x Building ?/Strongpoint 60 SP 2x Building ?/Strongpoint 70 SP 2x Building ?/Strongpoint 80 SP 2x Building ?/Laser 20 SP 2x Building ?/Reactor 60 SP Markers 8x NAC CM marker 6x PE CM marker 54x Stuck/Road Cut marker 14x Disabled/Damaged marker 6x Train M0/1/M2/3 marker 6x Train M4/5/M6/7 marker Chips 14x Dummy/D1 chip 14x Dummy/D2 chip 14x 10/20 SP chip 14x 30/40 SP chip 6x 50/60 SP chip 20x Number chips (1-20/?) Full Hex Overlays: 6x 1 hex Orange Crater/Orange Clear 12x 1 hex Green Crater/Green Clear 12x 1 hex Green Clear/Forest 6x 2 hex Green Clear/Forest 6x 3 hex Green Clear/Forest 2x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Left 2x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Right 2x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road U 2x 1 hex Green Clear w/3-side beach + Road into water/Forest w/3-side beach + Road into water 2x 1 hex Green Clear w/RR Fork Left/Green Clear w/RR Fork Right 12x 1 hex Forest Damaged/Rubble 6x 2 hex Forest Damaged/Rubble 6x 3 hex Forest Damaged/Rubble 6x 1 hex Town/Swamp 6x 2 hex Town/Swamp 6x 3 hex Town/Swamp 4x 1 hex Town w/Road Fork Left/Town w/Road Y 4x 1 hex Town w/Road X/Town w/Road Fork Right 6x 2 hex Town w/Road Straight/Town w/Road Y+Straight 12x 1 hex Town Damaged/Rubble 6x 2 hex Town Damaged/Rubble 6x 3 hex Town Damaged/Rubble 8x 1 hex Water w/Road Bridge Straight/Water w/Destroyed Road Bridge Straight 8x 1 hex Water w/RR Bridge Straight/Water w/Destroyed RR Bridge Straight Hexside Overlays 32x 1 hexside Orange Ridge/Orange Clear 42x 1 hexside Green Ridge/Green Clear 4x 1 hexside Green Stream (both sides) Road/RR Overlays 6x 1 hexlength Road Straight/RR Straight 6x 2 hexlength Road Straight/RR Straight 6x 3 hexlength Road Straight/RR Straight 16x 4 hexlength Road Straight/RR Straight 6x 2 hexlength Road Straight w/Stream Bridge/Road Straight w/Destroyed Stream Bridge 2x 2 hexlength RR Straight w/Stream Bridge/RR Straight w/Destroyed Stream Bridge 10x 1 hexlength Road 60 Degree Curve/RR 60 Degree Curve Last edited by KevinR; 11-24-2014 at 12:53 PM. Reason: merging threads |
06-27-2013, 11:35 AM | #2 |
Former Ogre Line Editor
Join Date: Dec 2011
|
Re: Ogre Designer's Edition Counter Contents
Ogre Designer's Edition Counter Contents -- 3D Units
Sheet E1 (x1): 3x Mk III (NAC) 1x Mk V (NAC) 1x Admin (NAC) 1x Laser Turret (PE) 1x Laser Tower (PE) Sheet E2 (x1): 3x Legionnaire/Mk III (PE) 1x Huscarl/Mk V (PE) 1x Admin (PE) 1x Laser Turret (PE) 1x Laser Tower (PE) Sheet E3/E4 (x2): 3x Mk III (Sky Grey) 1x Mk V (Sky Grey) 1x Admin (Sky Grey) 1x Laser Turret (Sky Grey) 1x Laser Tower (Sky Grey) Sheet F1 (x1): 1x Mk II (NAC) 1x Mk III (NAC) 1x Mk III-B (NAC) 1x Mk V (NAC) 1x Admin (NAC) 1x Laser Turret (PE) Sheet F2 (x1): 1x Mk II (NAC) 1x Mk III-B (NAC) 1x Admin (NAC) 1x Legionnaire/Mk III (PE) 1x Huscarl/Mk V (PE) 1x Laser Turret (PE) Sheet G1 (x1): 1x Mk IV (NAC) 1x Mk VI (NAC) 3x CP (NAC) 1x Strongpoint (NAC) 2x Laser Turret (NAC) 2x Laser Tower (NAC) Sheet H1 (x1): 3x Fencer (PE) 1x Fencer-B (PE) 1x Doppelsoldner (PE) Sheet I1 (x1): 1x MCP (NAC) 1x Strongpoint (NAC) 1x Laser Turret (NAC) 1x MCP (PE) 4x CP (PE) 3x Admin (PE) 2x Strongpoint (PE) 2x Laser Turret (PE) 2x Laser Tower (PE) TOTALS NAC 2x Mk II 4x Mk III 2x Mk III-B 1x Mk IV 2x Mk V 1x Mk VI 1x MCP 3x CP 3x Admin 2x Strongpoint 3x Laser Turret 2x Laser Tower PE 4x Legionnaire/Mk III 3x Fencer 1x Fencer-B 2x Huscarl/Mk V 1x Doppelsoldner 1x MCP 4x CP 4x Admin 2x Strongpoint 6x Laser Turret 4x Laser Tower Sky Grey 6x Mk III 2x Mk V 2x Admin 2x Laser Turret 2x Laser Tower Last edited by KevinR; 11-24-2014 at 12:53 PM. |
12-03-2013, 07:40 PM | #3 |
Join Date: Apr 2012
Location: Chicago, IL
|
Ogre Designer's Edition contents
This is a reasonable description of the retail version of Ogre Designer's Edition, to the best of my knowledge (having never seen one).
Most likely, you should receive a single large shipping carton from the store. Inside that carton you will find a bit of stuffing and a single shrink-wrapped item. Put the giant shrink-wrapped box upside-down on its giant tank silhouette side, remove the shrink wrap carefully and you will find these items. Contents of shipping carton & shrinkwrap:
Flip over the box and patiently open it (lots of suction). Inside the box you will find these items. Contents of Ogre box itself:
Inside the four packs of countersheets (from outside the box), you will find the following 32 countersheets. Seriously, do not punch anything out until you read the "Read Me First" sheet and consult the assembly and storage guides. Countersheets in Retail Editions:
If you have a Kickstarter Edition (with a red or yellow stripe at the top of the shipping carton), you will receive an additional six countersheets. The yellow version will also include a copy of Pocket Ogre in the carton. Additional countersheets in Kickstarter Editions:
As a separate purchase, additional countersheets are available only from the $4.5K backers, not Steve Jackson Games. These sheets are the following. Countersheets for purchase from Sponsors at $4,500 level:
Additional information (including electronic versions of many of the paper materials) is available at the Ogre Designer's Edition page and the Ogre Resources page. If you are new to Ogre, you might also want to consult the Quick Start rules (free from e23) for your first game. If you open one of our games and it's not complete, or if you get a book with missing pages, or if you encounter any similar printing or assembly problem with a new product, contact us at kickstart@sjgames.com (even for retail copies). Last edited by KevinR; 12-18-2013 at 08:35 AM. Reason: Change email to kickstart@ from orders@. |
11-12-2014, 12:26 PM | #4 |
Join Date: Oct 2014
Location: St. Louis, Missouri
|
Ogre Classic Counters
Content breakdown of "Ogre Classic Counters" to fit Designer's Edition:
Six sheets (two per sleeve), total 528 counters measuring 1" square. White counters with black artwork (Pan-European): 3 Pikeman Mk. I / Mk. III 6 Fencer / Fencer-B 3 Doppelsoldner / Unknown 6 Huscarl Mk. V / Mk. III 9 Lt Tank 12 HVY Tank 12 LGEV 15 GEV 6 GEV-PC 12 Truck 6 Hovertruck 9 MSL Tank 9 MHWZ 9 HWZ 6 SuperHVY Tank 6 MSL Crawler 6 Crawler 3 Missile 24 3/2 Infantry 12 2/1 Infantry 6 3/2 Marines 6 2/1 Marines 3 HW Team / HW Fired 3 Engineer 3 Laser / Building 3 Strongpoint / Building 3 20 SP Admin / Building 3 Tower / Building 3 Admin 3 CP / CP D1 3 CP D2 / CP D3 3 MCP 3 GEV-MCP 3 Reactor / Building 9 SP 10/20 6 SP 30/40 6 SP 50/60 6 D3 Train / Train Destroyed 6 M0/1 or M2/3 (Train Movement Counters) 6 M4/5 or M6/7 (Train Movement Counters) 3 CP Disabled / Laser Damaged Black counters with white artwork (Combine): 6 Mk. I / Mk. II 6 Mk. III / Mk. V 3 Mk. III-B / Ninja 3 Mk. IV / Mk. VI 3 Vulcan / Unknown 9 Lt Tank 12 HVY Tank 12 LGEV 18 GEV 12 GEV-PC 12 Truck 6 Hovertruck 9 MSL Tank 6 MHWZ 6 HWZ 6 SuperHVY Tank 6 MSL Crawler 6 Crawler 3 Missile 18 3/2 Infantry 12 2/1 Infantry 6 3/2 Marines 6 2/1 Marines 3 HW Team / HW Fired 3 Engineer 3 Laser / Building 3 Strongpoint / Building 3 Tower / Building 6 Admin 3 CP / CP D1 3 CP D2 / CP D3 3 MCP 3 Reactor / Building 6 D3 Train / Train Destroyed 6 M0/1 or M2/3 (Train Movement Counters) 6 M4/5 or M6/7 (Train Movement Counters) 3 CP Disabled / Laser Damaged Gray counters with black artwork (Third Force?): 6 Mk. I / Mk. II 6 Mk. III / Mk. V 3 Mk. IV / Mk. VI 3 Fencer / Fencer-B 3 CP / CP D1 3 CP D2 / D3 Last edited by Mack_JB; 02-01-2024 at 09:40 PM. |
11-25-2014, 09:15 PM | #5 |
Join Date: Jun 2010
|
Re: Barbarians at the Gate now available!
(for the Counter Manifest thread…)
Barbarians at the Gate consists of four (4) counter sheets and one rule book. The contents of the counter sheets are as follows: Sheet B3 - Sons of Old Nassau (x2): 1x Pikeman (SoON/VG) 2x HWZ 2x MHWZ 2x SHVY 3x HVY 3x MSL 2x LT 3x GEV 2x LGEV 2x GEV-PC 1x HGEV 1x MGEV 3x 3/2 INF 1x 3/2 White Tiger INF 2x 2/1 INF 3x HWT INF 1x CMC 1x CRWL 1x Train (in Black Rose livery) 1x SoON CM marker 1x Disabled/Damaged marker 3x Stuck/Road Cut marker 1x Train M0/1/M2/3 marker 1x Train M4/5/M6/7 marker 1x Dummy/D1 chip 1x Dummy/D2 chip 1x 10/20 SP chip 1x 30/40 SP chip 2x 1 hex Green Clear Road Fork Left/Rapids 2x 1 hex side Green Clear Ridge/Green Clear plus Anarchist Relief Front units 2x GEV 2x LGEV 1x HGEV Sheet B4 - Vatican Guard (x2): 1x Pikeman (VG/SoON) 2x HWZ 2x MHWZ 2x SHVY 3x HVY 3x MSL 2x LT 3x GEV 2x LGEV 2x GEV-PC 1x HGEV 1x MGEV 4x 3/2 INF 2x 2/1 INF 3x HWT INF 1x CMC 1x CRWL 1x Train 1x VG CM marker 1x Disabled/Damaged marker 3x Stuck/Road Cut marker 1x Train M0/1/M2/3 marker 1x Train M4/5/M6/7 marker 1x Dummy/D1 chip 1x Dummy/D2 chip 1x 10/20 SP chip 1x 30/40 SP chip 2x 1 hex Green Clear Road Fork Right/Rapids 2x 1 hex side Green Clear Ridge/Green Clear plus Anarchist Relief Front units 2x GEV 2x LGEV 1x MGEV Remember, these numbers are per sheet; there are two of each sheet in the set. D.
__________________
Proud sponsor of Ogre KS $4.5k Sheet #3 - Bringing the Vatican Guard, a Tiger-striped mercenary unit, and of course pink GEVs, to a game near you! Orders may be placed here. |
11-25-2014, 10:22 PM | #6 | |
Join Date: Apr 2012
Location: Chicago, IL
|
Re: Counter Manifests & ODE Contents
BlackHat also notes there is an Excel file over at BoardGameGeek that lists counters from the various sheets. I think you'll need a BGG account to download it, and I haven't looked at this, but it might be useful.
Quote:
|
|
05-16-2019, 09:20 PM | #7 |
Join Date: Jun 2010
|
Re: Counter Manifests & ODE Contents
In addition to the countersheet of templates and game aids (sheet 1), there are two sheets of 3-D unit counters included with Ogre Miniatures, Second Edition. This is the manifest of those two sheets:
Sheet 2
D.
__________________
Proud sponsor of Ogre KS $4.5k Sheet #3 - Bringing the Vatican Guard, a Tiger-striped mercenary unit, and of course pink GEVs, to a game near you! Orders may be placed here. |
05-17-2019, 07:59 PM | #8 |
Join Date: Jun 2010
|
Re: Counter Manifests & ODE Contents
Battlefields has no less than 12 counter sheets: one Battlefields 3-D sheet; three identical Battlefields 2-D sheets; six different reskins of the Nightfall sheets; and two identical hex overlay sheets.
Sheet 1
Vatican Guard "reskin" sheet
D.
__________________
Proud sponsor of Ogre KS $4.5k Sheet #3 - Bringing the Vatican Guard, a Tiger-striped mercenary unit, and of course pink GEVs, to a game near you! Orders may be placed here. |
02-01-2024, 12:34 PM | #9 |
Join Date: May 2012
|
Re: Counter Manifests & ODE Contents
Battlefields continued...
Sheet K Reskin 1
Sheet L Reskin 1
Last edited by HeatDeath; 02-01-2024 at 04:03 PM. |
02-01-2024, 12:47 PM | #10 |
Join Date: May 2012
|
Re: Counter Manifests & ODE Contents
Ogre 6e contains two counter sheets, with the following units:
Sheet 1
Sheet 2
The ? / Number red tokens form a numbered series from 1 to 10. All Combine units in O6e and Reinforcements have a burgundy color scheme with gray highlights. All PE units in O6e and Reinforcements have a blue color scheme with light blue highlights. Last edited by HeatDeath; 02-01-2024 at 04:14 PM. |
Thread Tools | |
Display Modes | |
|
|