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04-22-2022, 02:15 AM | #1 |
Join Date: Dec 2021
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How to model SUPER strong and fast characters?
So, I started a campaign in setting of Hunter X Hunter and currently I have some problems modelling high ST and DX characters. In particular 50-500 range. Especially high DX stats creates problem with retreat, rapid strike, rule of 20 and some other rules.
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04-22-2022, 05:10 AM | #2 |
Join Date: Nov 2015
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Re: How to model SUPER strong and fast characters?
What are the problems exactly ?
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04-22-2022, 06:40 AM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: How to model SUPER strong and fast characters?
You probably don't want to allow DX 50. Even truly over-the-top games should cap DX, HT, and IQ around 20.
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04-22-2022, 08:48 AM | #4 |
Join Date: Aug 2018
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Re: How to model SUPER strong and fast characters?
If everyone has DX50 not really sure what problems it creates, you just end up having people take -40 deceptive attacks to give -20 to your skill 30 parries.
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04-22-2022, 09:05 AM | #5 |
Banned
Join Date: Apr 2022
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Re: How to model SUPER strong and fast characters?
I think the same. If you want to give a superhero DX 500, give it to them. You will still be able to take -484 Deceptive Attack to penalize your enemy's defenses by -242, and then roll vs 16.
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04-22-2022, 09:30 AM | #6 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: How to model SUPER strong and fast characters?
Quote:
Quote:
I know of at least forumite who runs games that routinely hit 40's in skill levels... I consider him to be playing a different sort of game than the rest of us. A fun game from the sound of it, and I know it can be done... but 40's is a different matter than 500's. Why do these characters have 500's?
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04-22-2022, 11:07 AM | #7 |
Join Date: Jun 2013
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Re: How to model SUPER strong and fast characters?
I'm curious about this as well. Retreats? Sure, +1 or +3 doesn't seem like much with Parry 30... but when a similarly-skilled foe takes a -40 to skill to drop that to Parry 10, suddenly that +1 or +3 is a big deal. Rapid Strike? Yeah, you can (assuming TbaM/WM, but why wouldn't you buy one of those if you have enough of a budget for +40 DX?) readily attack 13 times in a single second (at -36 to skill), but that's entirely appropriate for over-the-top anime characters (not familiar with Hunter x Hunter, but I know in Rurouni Kenshin the penultimate technique of the titular character's fighting style involves striking the foe 9 times in an instant). Rule of 20? Just give the character an appropriate Dabbler Perk or two and they'll be good to go... or just ignore that for your over-the-top game.
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04-22-2022, 11:08 AM | #8 | |
Banned
Join Date: Apr 2022
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Re: How to model SUPER strong and fast characters?
Quote:
Perhaps what he is referring to is that there is not much difference between a superhero with a score of 50 and another with a score of 500, when pitted against an average character? I do not know. |
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04-22-2022, 11:39 AM | #9 |
Join Date: Jul 2007
Location: One Mile Up
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Re: How to model SUPER strong and fast characters?
IDHMBWM, but IIRC there's a +25% Enhancement in 4e Supers that lets you totally ignore Rule of 20 on some or all of your over-20 DX if you want.
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04-22-2022, 11:55 AM | #10 |
Join Date: Jun 2013
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Re: How to model SUPER strong and fast characters?
I suspect by the time you reach DX 50, you'd be better off just putting [1] in each skill - DX +30 (No Rule of 20 +25%) [750] is the same cost as DX +30 [600] and [1] in each of 150 DX-based skills. And Dabbler, which lets you functionally put fractional points in a skill (down to [1/8], for -3 relative to putting [1] in), is an even stronger contender. Honestly, I'm not sure Rule of 20 is really ever necessary - going above 20 for anything but ST is explicitly superhuman anyway, and the defaults for 20 are already problematic (you can use Very Hard skills at a professional level without any investment).
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