|
06-19-2019, 09:20 PM | #1 |
Join Date: Feb 2011
|
Campaigns built around Protecting an NPC?
I'm curious what sort of player response you've gotten from campaigns built around protecting one specific NPC -- and a weak one at that.
Perhaps the prototype for this sort of campaign might be the first half of most Harry Potter books, seen from the perspective of his teachers. The PCs have responsibilities and adventures outside of the NPC, but things tend to revolve around it, and it might make trouble. This partywide Dependent (or small group of Dependents, I suppose,) probably should be played with a careful hand, in order to avoid making them annoyingly weak or passive -- or, for that matter, too powerful or proactive. Has it worked out? Was the story able to work interestingly? Did the players enjoy the structure? Any thoughts going into it? |
06-20-2019, 12:31 AM | #2 |
Join Date: Mar 2008
|
Re: Campaigns built around Protecting an NPC?
I ran a convention game once where the party was hired by a dragon with a injured wing to smuggle him back to the mountains. The couple of groups that played seem to enjoy it.
|
06-20-2019, 02:42 AM | #3 |
Join Date: Aug 2004
Location: Udine, Italy
|
Re: Campaigns built around Protecting an NPC?
I've run a multi-session adventure set in Paris in the 1930s with secret supernatural, and the PCs essentially served as bodyguards. There were parts in which the PCs were a bit bored, because that's part and parcel of that job; but those were the parts in which the players could spend time in non-combat roleplaying, so the players (as opposed to the characters) weren't bored.
Then, of course they also gathered intel, and eventually opted for the obvious the-best-defense-is-the-offense strategy. The main NPC wasn't weak per se, he was rich and powerful; but he was out of his depth in the kind of threat he had stumbled in. That's what was annoying in him. A member of his family didn't understand the danger and tried to sneak away on her own - which was annoying too, but also typical of bodyguard work, I believe. |
06-20-2019, 03:12 AM | #4 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: Campaigns built around Protecting an NPC?
I recently played a two-session fantasy scenario built around taking a mute four-year-old back to her home village. Fortunately, she was pretty sensible and didn't make much trouble for us, but protecting her definitely made life complicated.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
06-20-2019, 03:33 AM | #5 |
Join Date: Mar 2005
Location: The deep dark haunted woods
|
Re: Campaigns built around Protecting an NPC?
Long long ago ... A Supers campaign. We were protecting a philanthropist from asaassins. There were several plots thwarted and intrigues entangled. When we caught the adversaries, though, we ended up being shot in the back of the heads. It turned out our "philanthropist" used his charities as a cover for accumulating human sacrifices and our "assassins" were the Good Guys. After we managed to win, we had a "A-Team" arc, eunning from the law for killing a well-known philanthropist.
Remember the twist ending.
__________________
"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power." - Sam Starfall from the webcomic Freefall |
06-20-2019, 04:26 AM | #6 | |
Join Date: Apr 2018
Location: Trondheim, Norway
|
Re: Campaigns built around Protecting an NPC?
Quote:
__________________
You don't need to spend 100 CP on Status 5 [25] and Multimillionaire [75] to feel like a princess, when Delusion [-10] will do. Or, you can run so far away that Status and Wealth don't apply anymore... Character sheet: Google Drive link (See this thread for details.) Campaign logs: Chaotic Pioneering / Confessions of a Forked Tongue / A Doe Among Wolves |
|
06-21-2019, 07:07 AM | #7 | |
Join Date: Sep 2007
|
Re: Campaigns built around Protecting an NPC?
Quote:
(Yes, there are narrative reasons relating to pacing and buildup for having such pauses.) |
|
06-21-2019, 10:11 AM | #8 |
Join Date: Jul 2007
Location: One Mile Up
|
Re: Campaigns built around Protecting an NPC?
I've pitched a kinda-sorta similar idea with one key difference to two groups, but it never got off the ground for life reasons the time I was taken up on it, so I don't have any real experience to report (yet). That said, the key difference is that the NPC the PCs have to babysit is powerful, physically and socially, and most of their job is to protect him from himself. It's basically an Action! campaign set in a Supers world, with the party desperately trying to keep a vain, tempermental, hard-partying corporate spokeshero safe, happy, and free of bad press.
If I ran it now, I would just use the templates from Action! for the PCs; IIRC the ones I almost ran it with were a Facewoman (The corporate lawyer / PR rep), a Wheelman (Chauffeur / Pilot), a Fast Guy (Physical Security Chief / Crowd Control), a Wire Rat (Electronic Security Chief / Secondary Archivist), and a very patient and dedicated Medic. Their ward, Captain Coke, is not indestructible, but you wouldn't know it from the way he acts. He may be named for the kind of coke that comes in a can, but a lot of his behavior traces directly back to the self-administration of the kind that comes in a small plastic baggie, taken to the logical conclusion of doses that would kill a hippopotamus. |
06-21-2019, 10:20 AM | #9 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: Campaigns built around Protecting an NPC?
Quote:
For best results, make sure that the NPC is someone they love to hate, but, also someone that they hate to love. That is, make him witty, charismatic and genuinely someone the players want to help, even as they recognize that his behaviour is destructive. Fortunately, pop culture is full of examples. There's Tony Stark, of course. Really, the proper way to look at Sherlock Holmes is as one of these heroes. Some of the more sympathetic moments from Tony Montana. His vices are laziness, vanity and gluttony, not cocaine and ill-advised shenanigans, but Nero Wolfe is a very lovable hero who needs sensible friends to take care of him. I personally like Eliot, from The Magicians.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
06-21-2019, 04:24 PM | #10 | |
Banned
Join Date: Mar 2006
|
Re: Campaigns built around Protecting an NPC?
Quote:
I let the players know the basic premise of the campaign before they decided to join in or not, which IMHO is the only way to run a campaign. So they were on board from the get-go. I ensured there was a wide variety of activity, from basic intrigue & character interaction, to assassination attempts, to mass combats, to assigned missions, etc. Variety & buy-in are the keys to keeping ANY campaign going. |
|
Tags |
campaign design, roleplaying |
Thread Tools | |
Display Modes | |
|
|