09-12-2008, 04:34 PM | #321 |
Join Date: Jan 2007
|
Re: Art for games
Well it's not quite the same as you-guy's stuff, but...
http://www.3drt.com/3dm/characters/h...lection_01.jpg and my favorite >
__________________
"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
09-13-2008, 02:43 PM | #323 | |
Join Date: Jan 2007
|
Re: Art for games
Quote:
Both are actually sinister, as Naruni is the biggest weapons dealers in Three Galaxies (and some other dimensions; akin to Goliath GmBh in GURPS Space Atlases) and the Kreeghor are just nasty villains. My interpretation of size is about ballpark to the Sith Infiltrator from Star Wars, possibly somewhere near 100 tons in Traveller-terms. >
__________________
"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
|
09-14-2008, 09:07 AM | #324 | |
Join Date: Sep 2006
Location: Chatham, Kent, England
|
Re: Art for games
Quote:
|
|
09-14-2008, 10:14 AM | #325 | |
Join Date: Jan 2007
|
Re: Art for games
Quote:
I think that was what's said in Star Trek Voyager when they built the delta flyer... < paraphrased as I don't have Eidetic Memory > Paris: "Computer, add dynametric tail fins." < whhhooossh > Tuvok: "Computer, delete dynametric tail fins. We are not building a hot rod." Paris: "That's exactly what we're doing. A state-of-the-art shuttle. If we make this thing look mean enough species will think twice about taking us on." Some of the ships in the setting look weird, but I've always been super-critical of the way ships look in any space setting. So I tend to find a subset of ships out on the web in general and lump the best of what I find into my collection. I dig most of the Traveller ships. >
__________________
"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
|
09-15-2008, 12:44 PM | #326 | |
Join Date: Sep 2006
Location: Chatham, Kent, England
|
Re: Art for games
Quote:
|
|
09-15-2008, 01:26 PM | #327 | |
Join Date: Jan 2007
|
Re: Art for games
Quote:
>
__________________
"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
|
09-15-2008, 01:39 PM | #328 |
Join Date: Apr 2008
Location: New Hampshire
|
Re: Art for games
I'm thinking he means in internal images in the shipbuilder screen of the Homeworld 2 PC game. It's an RTS strategy game from Sierra. I never played Homeworld 2, but I played Homeworld and Homeworld Cateclysm, and I've considered using the ships from both.
edit: here's a site that shows the ships of the game. http://shipyards.relicnews.com/ Last edited by Dragyn; 09-15-2008 at 01:43 PM. |
09-16-2008, 07:00 AM | #329 | |
Join Date: Sep 2006
Location: Chatham, Kent, England
|
Re: Art for games
Quote:
With a little work, I have put together useful models of ships for my campaign 'Knights of the Star'. I like these designs, rather as you mention you like the Traveller designs. The Homeworld ships (and the visual of the game itself) are strongly reminiscent of the many paperback covers illustrated by one Chris Foss in the '70's and '80's, another reason I use them. Google-fu along the lines of 'free paper kits' 'paper starships', 'Homeworld paper models' etc. will turn them up. Now if only there were enough hours in the day... |
|
09-21-2008, 10:06 PM | #330 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
|
Re: Art for games
I've been working on a replacement character for our Teen Heros game since I've "retired" Brandi (with a gigantic fireball; only the GM and I know what really happened).
This is Jasmine Clow. |
Tags |
art |
|
|