09-18-2016, 09:23 AM | #191 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
How does the Dark Ones' Better Power Items perk interact with Incantation Magic, since it doesn't use power items as such?
I'm thinking it could reduce the number of magical components needed to provide an additional bonus (say, from 8 to 6, and from 30 to 20). |
09-18-2016, 11:24 AM | #192 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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Although if ER is somewhat useful for incantors shouldn't Power Items be as well? |
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09-18-2016, 11:44 AM | #193 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
You'd think so, but page 18 specifically says incanters cannot use Power Items.
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09-18-2016, 11:55 AM | #194 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
The one thing I don't like is the roll to attach Incantations, because that means a lot of die-rolling concentrated in a short time. Which is a bother. How about a Ritual Adept variant that allows you to skip that step? You wouldn't get any bonus from critical successes, but on the other hand you can't fail or critically fail either. Would 10 points be an appropriate cost?
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09-18-2016, 12:09 PM | #195 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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No roll if effective skill is 16+. Not sure I would allow it. |
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09-18-2016, 01:21 PM | #196 |
Join Date: Jul 2015
Location: Phoenix, AZ
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
I think there should almost be an update/new volume similar to the next level that incorporates all the stuff that happened after DF2.
The main focus of the book would be advice for different power sources/ability systems and more races.
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09-18-2016, 01:32 PM | #197 | ||
Join Date: Aug 2004
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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Quote:
That said, allowing them power items in your game won't break anything. Just bear in mind that your other spellcaster players may start whining at you to let them use magical components as well.
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09-18-2016, 01:40 PM | #198 |
Join Date: Sep 2016
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
True but your rolls are at -2 then. I'm looking for a way to prepare incantations without having to pay that pesky $30 in town or rolling at -2. My idea is that if Field Caster makes a circle unnecessary, which is something that can also be substituted by a portable workspace kit, then does it make it possible to prepare incantations and attach them to one's aura without cost or penalty?
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09-18-2016, 02:07 PM | #199 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
A perk is too little. 10 point is the cost for Ritual Adept variants so that's what I went with.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
09-18-2016, 02:39 PM | #200 |
Join Date: Sep 2006
Location: Luxembourg
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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dungeon fantasy, fantasy |
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