06-25-2012, 11:36 PM | #1 |
Join Date: Nov 2008
Location: Florida
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Questions about creating a Naga
I'm creating a Naga/Lamia Racial Template, but I'm still having isuues with some of the core elements of their Posture. No Legs (Slithers), Constriction Attack, Terrain Adaptation (All) and Amphibious covers much of it, but the following is left:
1) Cannot Sprint: I've brought this up before in a previous related thread, and it seems like the general consenus is that it's a Quirk. Does that seem about right? 2) Cannot Jump: While some seem to think this is part of the No Legs (Slithers) feature, I disagree, as that trait also covers bouncers. Again, I think this is worth a Quirk, do you agree? 3) SM: They need to be SM+1 for their constriction attack, their mass (3x Normal), and their Length (3x normal, this would normaly put them at SM+3, but they are long and slender). Yet they can wear Torso/Helms made for humans and they do not have increase reach with their arms. My solution so far is to make them SM+1 (their long slender body is just a feature), but as a Feature they have "Naga Form", which lets them use normal SM+0 Human Torso/Helms as well as tools. Their Heads/Torsos/Arms are targeted as if they were SM+0, but they do not get the benefits of SM+1 for reach or bites. Effectively any Leg/Foot hit targets their "lower snake body", which is SM+1, +1 to hit, and costs/weighs 2.5x normal Leg Armor (SM 1.5 x 1.5, +10% for feet) to Protect. Does that seem about right, or should it be a Perk (or more)? 4) Lifting ST: Their Lifting ST for their bodies is much higher than their Arm Lifting ST. Does a limitation of -33% (2 points/level of Lifting ST (Body Only)) seem appropriate? 5) Posture: How does "Slithers" interact with posture? Does the default posture become Crawling/Lying Down? I assume this doesn't affect move, but since this build does not have the Horizontal Disadvantage, does it affect attack/Defence? What about being targeted by Attacks, do they always get a -2. If a Naga can rear up to a "Stand" or "Crouch", do they suffer reduced attack/defence/target... does it take a Change Posture action? Do they need Ground Fighting or Low Fighting? What's your take on all of this, as it's the biggest issue I have. 6) Grappling: I'm guessing Technical Grappling will cover this, but does Grappling with the Torso count as two arms, and if so, does each real arm added give the normal +2 bonus? |
06-26-2012, 12:03 AM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Questions about creating a Naga
#1 and #2 I agree are Quirks.
#3 Dont give them a cannot wear armor disadvantage or limitation on say DR and then you can just call the specific morphology a feature. However I would not go with leg armor. That will interfere with movement too much. Maybe give them extra DR for lower body only. #4 I thought Centaurs had a separate lower body ST and I would use that as a guide but checking Fantasy and Banestorm they have full body ST. #5 Probably crawling but you could treat it as semi upright. Not sure on the rest but if they do get the penalty they should be able to buy it off with the right perks and techniques. #6 Yes it will :) Covering unusual body types was part of the draft. For now though Constriction Attack counts as two handed and hands free grapple. So I would rule the bonus for extra arms applies. You did give them Double Jointed right?
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06-26-2012, 01:49 AM | #3 | |||||
Join Date: Nov 2008
Location: Florida
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Re: Questions about creating a Naga
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As for DR, they were designed with DR 3 (Limited: Physical Attacks -20%, Tough Skin -40%, Partial: Snake Body -20% (as if legs)) for 3 points. The note about armoring their lower body was just for completeness, and any armor should be "Top Only". With changing them to SM+2, Armor Weight should be 4x Leg Armor... cost should be at least that much, perhaps a good deal more. Quote:
In 4e, Lifting ST normally can't use the No Fine Manipulators limitation, although I could apply a size limitation I guess. Quote:
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I also gave them Clinging with the limitation of "Movement Only" for -50% and "Specific: Textured Surfaces (not Ropes)" -20%. They also have the Perk: Hands-Free (Climbing). |
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06-26-2012, 06:43 AM | #4 | |||||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Questions about creating a Naga
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06-26-2012, 10:30 AM | #5 | |||||
Join Date: Nov 2008
Location: Florida
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Re: Questions about creating a Naga
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While the Born Biter makes some sense, I don't want the snake body targeted at +2 if you're attacking them when "Standing"... a net +0 seems fair (-2 legs and +2 SM). I'm up in the air if their snake body should be targeted at +2 from other hexes... Born Biter also doesn't change Actual SM, which this should. The Human Torso uses all SM+0 rules; lighter armor, no +2 to hit, no ST cost reduction, no increased reach. At the momment I'm charging a PERK: Naga Form for this. Quote:
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Does this seem like a quirk, feature, perk, or advantage? (Note that the "Strike" rules effectively give the reach advantages of their SM+2 Body with restrictions) Quote:
Taboo Trait: Extra Hit Points with Limitations must ALWAYS equal normal Hit Points. This way Injury doesn't need to be tracked seperately. Last edited by Trachmyr; 06-26-2012 at 02:16 PM. Reason: Changed Posture Effects... Again |
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06-26-2012, 10:44 AM | #6 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Questions about creating a Naga
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06-26-2012, 11:59 AM | #7 |
Join Date: Nov 2009
Location: Oregon
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Re: Questions about creating a Naga
Overall it sounds like an advantage, in the [5-10] point range. It provides a lot of little benefits. The ability to change posture as a free action is, IMO, a bit excessive. I'd make it a Step (like switching between kneeling and standing) but let them go to any posture from it; not needing to spend two seconds standing up is a nice perk in itself. Tossing in the other little perks (full Move while lying down, using a Step to extend Reach, etc) brings it into the realm of [5] cp, which is what I'd charge for it.
Last edited by vierasmarius; 06-26-2012 at 12:06 PM. |
06-26-2012, 12:34 PM | #8 | ||||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Questions about creating a Naga
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The main benefits they get from that ST is that they can full body push and pull with a proper harness, and they can use it for grapples and constriction attack. Quote:
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Humanoid torso hits reduce total hit points normally. Crippling thresholds and major wound thresholds for arms, hands, etc etc are based on the humanoid torso HP. On top of this, track injury to the parts of the humanoid torso separately. If injury to it exceeds it's HP, you need to roll for unconsciousness as if you were at negative HP. If injury to it exceeds 2x HP, you need to roll HT to avoid death (and so on at 3x torso HP, and so on). If you suffer wounds both to your humanoid torso and your snake tail, you are at your worse penalties between counting the whole injuries vs full body HP, and the torso injuries vs torso HP. |
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06-26-2012, 02:16 PM | #9 | |||
Join Date: Nov 2008
Location: Florida
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Re: Questions about creating a Naga
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This covers the negated SM bonus to Hit Locations as well as moving through narrow obstacles. The Naga could bunch up it's body to give someone the +2 to hit, but otherwise it can keep a narrow and hard to hit profile. Quote:
I think I'll just set the cost to be a flat 2/level. Don't overlook the effect on Grappling & Constriction Attack, and the increase in how much armor could be worn on the Human Torso. However, Striking ST would deffinately get the -40% NFM discount if applied to just the lower body. Quote:
Thanks for the Feed Back so far! |
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06-26-2012, 02:28 PM | #10 | |
Join Date: Nov 2008
Location: Florida
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Re: Questions about creating a Naga
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But consider that with No Legs (Slithers), you can normally crawl at no attack/defence penalties, no reduction to Move, and still be at -2 to hit with a ranged weapon. And at SM+2, all weapons should get +1 reach. What I'm trying to do is give reasons for a Naga to ever be upright. The Striking rules are simply the Reach bonus normal for SM+2, but with restrictions. Adding the Need for Ground Fighting with Reach 1+ weapons, gives incentive to raise up. Normally you can always drop to a lower position... and raising from crouch to stand uses the same rules as normal. Only prone to Crouch, and prone to stand is enhanced... and I thought that nerfing their abilities while crawling and then making them take turns to rear up was being overly mean. So far that's one vote for "Sounds Good", and one vote for a 5-10 advantage. I'd like to hear what others think! |
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Tags |
lifting st, no legs (slithers), posture, size modifer, size modifier, vermiform |
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