Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-15-2019, 03:35 PM   #1
Celti
 
Celti's Avatar
 
Join Date: Jun 2007
Location: USA, Arizona, Mesa
Default [Basic|Psionic Powers] What counts as a "change" for Conditioning?

My group is working through a Psionic Powers game, and there's a point of contention over exactly how Mind Control with Conditioning (p. B69) — or more precisely, Mental Surgery (Psionic Powers, p. 61) — works.

Both books cite a penalty of "-1 per full -5 points of disadvantages changed." One of us was under the belief that that means you can transform one disadvantage into another of equal cost for that penalty; e.g., Callous [-5] into Selfless (12) [-5] for a -1 penalty.

Both books also have the language "add or remove any mundane mental disadvantage." (or similar). The other of us assumed that meant that you would need a penalty to buy off the original disadvantage, and another to add the new one; e.g., Callous [-5] into Selfless (12) [-5] is a total of [-10], for a -2 penalty.

Which assumption is correct? Or neither?
Celti is offline   Reply With Quote
 

Tags
basic set, psionic powers


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:59 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.