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Old 08-02-2019, 09:24 AM   #1
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default [Powers] Putting multiple abilities into an Alternative Ability slot

A character in my Infinite Cabal campaign who uses psionics, rather than magic, has been feeling rather outdone by the magicians recently. However, if the party succeed in their current attempt to climb Mount Olympus in the world of Orichalcum (Infinite Worlds, pp. 139-40), he is likely to get a chance to re-arrange his abilities and bend the usual limits a bit. He's using abilities from Psionic Powers at present.

He has [80] in Jumper, which is a good baseline for a large Alternative Ability, although it isn't part of one at present. He also has TK Bullet and TK Grab as Alternative Abilities of each other. and Telesend and Telerecieve, which are both standalone.

I've had the idea of making both TK Bullet and TK Grab into a single AA slot. Both would be usable at the same time. In the same way, Telesend and Telerecieve could be a single slot, both being usable at the same time.

Is this permissible? I can't find anything about this in my rules collection, and it's an unusual situation, caused by the campaign history.
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alternate abilities, powers, psionic powers

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