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#1 |
Join Date: Sep 2014
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So, I'm having a bit of a dilemma.
I'm putting together a GURPS campaign. I'm using RPM, more-or-less, with some variants found in Pyramid, like incantations. Anyways. I want to be able to create undead or otherwise affect permanent change on subjects or inanimate targets via magic. So a necromancer might be able to make himself into a lich, or unleash a bunch of ghouls/wights on the world (which can then create more ghouls/wights), or magically create a vampire, or what have you. I'll probably hand-design the spells I'm willing to make permanent rather than let the PCs design them, but I don't know how to price them out reasonably. How would I price out a spell that makes an undead creature, that isn't a temporary effect. Not an undead creature permanently under your control, just an undead creature (controlling it would be a different spell you'd have to maintain). RPM doesn't have pricing for such effects. So how would I price it out if I wanted to include such things? |
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Tags |
houserules, questions, rpm, undead |
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