Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-23-2016, 11:00 PM   #1
Darkholme's Avatar
Join Date: Sep 2014
Default GURPS Undead Creation

So, I'm having a bit of a dilemma.

I'm putting together a GURPS campaign.
I'm using RPM, more-or-less, with some variants found in Pyramid, like incantations.


I want to be able to create undead or otherwise affect permanent change on subjects or inanimate targets via magic.

So a necromancer might be able to make himself into a lich, or unleash a bunch of ghouls/wights on the world (which can then create more ghouls/wights), or magically create a vampire, or what have you.

I'll probably hand-design the spells I'm willing to make permanent rather than let the PCs design them, but I don't know how to price them out reasonably.

How would I price out a spell that makes an undead creature, that isn't a temporary effect. Not an undead creature permanently under your control, just an undead creature (controlling it would be a different spell you'd have to maintain).

RPM doesn't have pricing for such effects. So how would I price it out if I wanted to include such things?
Darkholme is offline   Reply With Quote

houserules, questions, rpm, undead

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 01:34 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2023, vBulletin Solutions, Inc.