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Old 10-07-2020, 05:06 PM   #11
David Johnston2
 
Join Date: Dec 2007
Default Re: Herecine IQ

Quote:
Originally Posted by Plane View Post
Affliction (Emanation) happens prior to touching, it's what gives people gluttony and compels them to grab at the fruit.

.)
I would assume that it is constantly emanating. It's not like with emanation that you have to select targets.

Last edited by David Johnston2; 10-07-2020 at 05:33 PM.
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Old 10-09-2020, 06:25 PM   #12
Plane
 
Join Date: Aug 2018
Default Re: Herecine IQ

Quote:
Originally Posted by David Johnston2 View Post
I would assume that it is constantly emanating. It's not like with emanation that you have to select targets.
Right but you do need to take maneuvers and spend attack actions.

One pattern in Fantasy might be that they neglect to spell out all possible modifiers, so I should probably just assume it's like Aura or Persistent where there's a once-per-second output indefinitely.
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Old 10-10-2020, 05:25 AM   #13
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: Herecine IQ

Quote:
Originally Posted by David Johnston2 View Post
No. It implies that its "attacks" are really traps. Which is to say the movements are entirely the product of touching it in the wrong place. The people it attacks are actually operating the controls that cause it to attack them.
I also think the scent is assumed to be always on (well, in season anyway).

The exact mechanic don't matter, NPC dont need to follow the rules and while Fantasy stat the enticing scent as an affliction in order to cover resistance rolls, range and so on, I doubt the author expected anyone would ask about how the Herecine cast it every second :)


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Originally Posted by Plane View Post
it doesn't look like the Herecine has any DR at all (strange: it's wood, usually wood has a minimum DR of 1...)
Quote:
Originally Posted by Fantasy p47
Herecine
...
DR 3; Fragile (Combustible);
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Old 10-10-2020, 08:04 PM   #14
Plane
 
Join Date: Aug 2018
Default Re: Herecine IQ

I see the DR now at 2nd glance, I guess it being split on a line break made it camouflaged.

Interesting thing: the Herecine has 'No Head' which per MA137 means you have no nose (to cripple smelling) or jaw (to cripple biting). No ears either but that's moot since it's deaf.

I would've probably assumed 'no head' to mean 'no bite' and require 'Extra Mouth' but that hasn't been done.
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gurps fantasy, herecine, iq 0, unconcious only, uncontrollable

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