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Old 06-30-2019, 03:26 AM   #1
scc
 
Join Date: Mar 2013
Default [Magic\Thaumatology] How Much For Bonuses?

I realize that the answer to this question is going to be highly variable, but I want to at least get some idea of how much these sorts of bonuses should cost. Keep in mind that these are physical object that players are being with cash, not points. If you need a reference point or setting, go with DF, as this fits in with the warrior having a caddy to lug around all his swords.

So the two items I've worked out already are:
Armathe: This dagger or (short) sword grants bonuses to cast harmful magic, this includes all magic that deals damage, and may include both curses and de-buffs.

Cleaning broom: Used to ritually clean an area before a working to grant bonus(es), construction from Hawthorn might be required or simply grant a greater bonus.
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Old 07-04-2019, 03:48 PM   #2
Randover
 
Join Date: Feb 2008
Default Re: [Magic\Thaumatology] How Much For Bonuses?

I would start by Magery 10pts as it is what gives magic boost. Then stranslate it into gadget.
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My topic Randover's Magical setting
Enchanting proposals, mana levels, magery...and other stuff for Wizards based campaing.
Motto: "Why not create cash by magic? Job as any other."
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Old 07-04-2019, 08:16 PM   #3
zoncxs
 
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Location: earth....I think.
Default Re: [Magic\Thaumatology] How Much For Bonuses?

If you got it, DFRPG Magic Items pdf page 23 Holy sword is a good template for weapons that grant bonuses for specific things.
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Old 07-05-2019, 03:19 AM   #4
scc
 
Join Date: Mar 2013
Default Re: [Magic\Thaumatology] How Much For Bonuses?

Quote:
Originally Posted by Randover View Post
I would start by Magery 10pts as it is what gives magic boost. Then stranslate it into gadget.
These things are paid for with cash, not points, even at character creation.

Quote:
Originally Posted by zoncxs View Post
If you got it, DFRPG Magic Items pdf page 23 Holy sword is a good template for weapons that grant bonuses for specific things.
That's sort of what I'm going for but. I'm going to have to visit my local library and hope they've got some good books on classical mythology, anyone got some recommended titles?
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Old 07-05-2019, 04:39 PM   #5
Randover
 
Join Date: Feb 2008
Default Re: [Magic\Thaumatology] How Much For Bonuses?

Yes, I ment it as a guideline. 1 pts is worth 100 dollars style conversion can do the rest.
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My topic Randover's Magical setting
Enchanting proposals, mana levels, magery...and other stuff for Wizards based campaing.
Motto: "Why not create cash by magic? Job as any other."
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Old 07-05-2019, 05:21 PM   #6
Anthony
 
Join Date: Feb 2005
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Default Re: [Magic\Thaumatology] How Much For Bonuses?

Quote:
Originally Posted by scc View Post
I realize that the answer to this question is going to be highly variable, but I want to at least get some idea of how much these sorts of bonuses should cost. Keep in mind that these are physical object that players are being with cash, not points.
By default, it costs the the amount of money you would get by spending its point value on money, so in DF $500 per point.
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