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Old 01-06-2014, 02:46 PM   #11
Prince Charon
 
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Default Re: Psionic Powers modifiers & modifier costs

Meant to say this earlier, but apparently forgot, or post got eaten: Thank you, NineDaysDead. Interesting suggestions

Thought about starting a new thread for these, but they actually fit this thread quite well:

If Psychic Armor is given the Absorption enhancement, and has 'Anti-Psi, -0%' swapped out for 'Psychic Vampirism, -10%', do any other changes need to be made for it to fit as a Psychic Vampirism ability?

Can the Absorption enhancement, or something like it, be added to Psionic Shield? Might it instead be something like Steal Energy, Steal Power, or another such power, with a limitation of 'Must be on the receiving end of a succcessful psionic intrusion' (or 'failed psionic intrusion', which would have a different modifier cost); if so, how much would that limitation be worth?

When Absorption heals each of FP and HP (or in setting where Energy Reserve exists, FP, HP, and ER), but does nothing else, it's worth +80%, but what is it worth when it only heals one of ER, FP, or HP? In setting with all three, what is is worth when it heals two of the three, but not the third? Is it different in setting where ER doesn't exist, abnd is only heals FP or HP?

I'm sure I had questions unrelated to Absorption, but I'm drawing a blank on what they are. Maybe later.
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Old 01-07-2014, 08:48 AM   #12
Prince Charon
 
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Default Re: Psionic Powers modifiers & modifier costs

Quote:
Originally Posted by Prince Charon View Post
I'm sure I had questions unrelated to Absorption, but I'm drawing a blank on what they are. Maybe later.
OK, remembered them:

I'm putting psi techniques under the heading of modifiers because that's basically what they are (and because I don't want to spam the list with new threads).

Evil Eye
Hard
Default: Curse-4; cannot exceed Curse.

Like a classic witch, you can curse someone with only eye contact, rather than by touch. (Replaces both 'Contact Agent, -30%' and 'Melee Attack, C, -30%' with 'Vision Based, -20%'. Unless I'm forgetting something, that's effectively a +40% enhancement.)


Astral Bow
Hard
Default: Astral Sword-2; cannot exceed Astral Sword.

You can now strike at range, rather than needing to close with your foe. As with the main ability, the weapon may take on any appearance the user wishes, even those that would normally not be ranged weapons. (Drops 'Melee Attack, C, 1, -20%' from the Statistics.)


Changing Damage types on Astral Sword

There are a number of Innate Attacks that cost more than Cutting, so I was wondering if altering the damage type could be treated as a modifier, and thus turned into a technique. Cutting Attack has a base cost of 7 points, so converting it to an Impaling or Huge Piercing Attack, both of which have a base cost of 8 points, would be a +14% enhancement (well, 14.2857%), and converting it to a Corrosion or Fatigue Attack would be a +43% (or 42.857%) enhancement. Changing it to a Fatigue Attack seems particularly useful against foes that use psi techniques, but would converting it to FP also allow changing Symptoms to work at 1/3 FP, instead of 1/3 HP (i.e. would there need to be an additional cost, and if so, how much)?

As a technique (if this can be made into a technique, at all), am I correct in thinking that the cost would be rounded up, making imp and pi++ -2 to skill, and cor and fat -5 to skill? EDIT: Is it possible to use a technique to convert the damage to a less expensive damage type with a technique, and if so, how much is it worth (I was thinking it could be based on Variable, +5%, so -1, but it's a bit more complicated than Variable)?


Astral Sword vs Possession

If an Astral Entity or Astral Traveler with Barrier Breaking (and Retractable Cord, for the Astral Traveler) is possessing someone in the physical plane, can Astral Sword still banish them? If not, would working against Possession be a separate Symptoms enhancement (+300%, which if it were even allowed to be a technique, would require thirding or quartering the effective level, and would still be at -10 or -8 to skill), or would it be added to the same Symptoms enhancement, just using the more expensive of the two costs (effective increase of +100%, as the base enhancement is +200%)? The latter is more than a little munchkiny, IMHO, but maybe I'm wrong.
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"The more corrupt a government, the more it legislates."
-- Tacitus

Five Earths, All in a Row. Updated 3/20/2022: Faster Than Light Drives II: Jump drive article has been posted.

Last edited by Prince Charon; 07-14-2016 at 11:57 PM.
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