04-21-2006, 04:03 PM | #131 | |
Join Date: Aug 2004
Location: Y'know, around.
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Re: 50-point Abilities
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04-21-2006, 04:12 PM | #132 |
Join Date: Aug 2004
Location: Y'know, around.
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Re: 50-point Abilities
The More You Hit Me, The Less I Feel It [50]
DR 5 (Absorption, points added to DR, +80%; Extended Duration, takes 3 seconds to lose 1 point of the absorption's energy battery, +20%) [50] Damage you take adds to your DR. Every 10 points adds one extra level of DR -- so if four thugs hit you in the same round for 3 points of damage each, you wouldn't feel a thing, but your DR would go up by 1. Not too helpful against small arms fire, since you're probably unconscious before your DR makes you immune -- good for cinematic boxers, wrestlers, martial artists, and pulp heroes. |
04-21-2006, 04:25 PM | #133 |
Join Date: Sep 2005
Location: Canada
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Re: 50-point Abilities
A couple of more notes on the Cyborg Courier:
One, Payload 10 is probably a bit much. With a ST of 10, adding in the +5 Lifting Strength, that would allow for 45 pounds of stuff to be stored inside your torso. That would be quite a stretch. Two, adding something like Obscure (X-rays, Metal Detectors...whatever would be appropriate) might be a good idea, so that the fact that he is carrying goods isn't obvious. |
04-21-2006, 04:49 PM | #134 |
Join Date: Aug 2004
Location: Y'know, around.
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Re: 50-point Abilities
Karate Master [52]
Back Kick (Tech/H) @ Karate [5] Disarming @ Karate+5 [6] Elbow Strike @ Karate [2] Feint @ Karate+4 [5] Ground Fighting @ Karate [5] Jump Kick @ Karate [5] Karate (DX/H) @ DX+4 [20] Kicking @ Karate [3] Knee Strike @ Karate [1] You are very good with Karate; this level of skill would represent training for 40 hours per week every week for 5 years, while putting entire months into perfecting some of the more esoteric maneuvers. You are definately better skilled than any training montage. |
04-21-2006, 07:08 PM | #135 |
Join Date: Jan 2006
Location: Washington state.
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Re: 50-point Abilities
Okay, I said it for GurpsFan, I'll say it again: Holy Mini-templates, Almafeta! These'll fill that 'appendix' section right up to the brim! Good work!
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04-21-2006, 08:24 PM | #136 | |
Join Date: Oct 2004
Location: Sierra Vista, Arizona
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Re: 50-point Abilities
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I am assuming that the cost is 50 for each set of 4 beasts, regardless of the form in which you carry them. (For example, Pokemon eggs, Yugioh cards, etc...) Am I correct in this assumption?
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"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World |
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04-21-2006, 08:35 PM | #137 | |
Join Date: Aug 2004
Location: Y'know, around.
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Re: 50-point Abilities
I'm glad it could help. :)
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Of course, you could also have two at 50% for the same cost, but any more than 50% of the PC, and with the mega-disads I mentioned earlier, the battle beasts become way too overpowered for that point range |
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04-21-2006, 09:05 PM | #138 | |
Join Date: Aug 2004
Location: Y'know, around.
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Re: 50-point Abilities
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Anyhow, I'd like to get a nice even 10 templates done tonight, so have two martial art templates (adapted from Martial Arts 3e). At DX 13, these make you a "black belt," and you probably help teach classes to new students. Below that, and you are a talented student, who may have earned their sensei's (or mestre's) eye with their dedication, even if their innate abilities are lacking, and thus earned the training in the "advanced" techniques that way. Aikido [52] Acrobatics (DX/H) @ DX-2 [1] Arm Lock (Tec/A) @ Judo+1 [1] Broadsword Art (DX/A) @ DX+1 [4] Finger Lock (Tec/H) @ Arm Lock-2 [2] Ground Fighting (Tec/H) @ Judo-3 [2] Japanese (Fluent spoken, Broken written) [4] Judo (DX/H) @ DX+2 [12] Judo Art (DX/H) @ DX+2 [12] Shortsword Art (DX/A) @ DX+1 [4] Staff (DX/A) @ DX [2] Theology (Shinto) (IQ/H) @ IQ [4] Two-Handed Sword Art (DX/A) @ DX+1 [4] Capeoria [52] Acrobatics (DX/H) @ DX+2 [12] Dancing (optional specialization: Brasilian) (DX/E) @ DX+1 [2] Feint (Tec/H) @ Karate+1 [2] Ground Fighting (Tec/H) @ Karate-3 [2] Judo (DX/H) @ DX+1 [8] Jumping (DX/E) @ DX+1 [2] Karate (DX/H) @ DX+2 [12] Knife (DX/E) @ DX [1] Musical Instrument (any one strings/percussion instrument) (IQ/H) @ IQ-2 [1] Portuguese (Accented spoken, Accented written) [4] Shortsword (DX/A) @ DX [2] Staff (DX/A) @ DX [2] Sweeping Kick (Tec/H) @ Karate-2 [2] Last edited by Almafeta; 04-21-2006 at 10:04 PM. Reason: Didn't get to 10. Bother. |
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04-21-2006, 09:40 PM | #139 | |
Join Date: Jan 2006
Location: Washington state.
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Re: 50-point Abilities
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04-21-2006, 10:07 PM | #140 | |
Join Date: Aug 2004
Location: Y'know, around.
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Re: 50-point Abilities
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Tags |
gurpsland, house rules, pdf, powers, sample powers |
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