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#1 |
Join Date: Oct 2011
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Just what the title says: can a character with the Healing advantage pay points for Reliable to improve his chances of success? I've scoured the forums (and the books) and I can't find a straightforward answer to this. Thanks for any help!
thom |
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#2 |
Join Date: Feb 2016
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Yes, Reliable is a legal modifier for anything but ranged attacks (Powers, p. 109).
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#3 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Yes. There's even a canonical example; see GURPS Powers, p. 151.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#4 |
Join Date: Oct 2011
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#5 | |
Join Date: Aug 2018
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If there's something which requires a to-hit roll AND a success roll (like ranged healing would) then is there a need for Reliable/Accurate to be mutually exclusive? |
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#6 | |
Join Date: Jan 2015
Location: UK
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#7 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Same.
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#8 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#9 |
Join Date: Feb 2016
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One of the interesting builds with Healing is the universal healer. They have Healing (Based on Will, +20%; Cosmic, +50%; Cure Affliction, +60%; Reflexive, +40%; Reliable 10, +50%; Restore Limbs, +80%; Self-Healing, +50%; Xenohealing, +100%) [155]. Strangely enough, I do not think that Reduced FP Cost is necessarily the best choice, it costs 6 CP per -1 FP, as you can get ER 4 (One Ability Only, Healing, -50%) [6] instead.
In the case of superhero campaigns, this is especially true, as you could potentially need to heal someone who has taken 300 points of damage of damage (which would cost 150 FP). In order to allow for truly epic heals, I would suggest grabbing ER 150 (One Ability Only, -50%) [225], as it would let you engage in truly massive heals. Of course, professional healers may find Reduced FP Cost more useful. |
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#10 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Tags |
healing, reliable |
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