|
03-09-2014, 06:01 PM | #1 |
Join Date: Aug 2009
Location: OK
|
[GURPS Powers: Divine Favor] Druid Abilities
Minor Blessings Terrain Adaptation Learned Prerequisite: Divine Favor 4. Learned Prayer Cost: 1 points. Statistics: Terrain Adaptation (PM, -10%) [5]. Purify Water Learned Prerequisite: Divine Favor 4. Learned Prayer Cost: 2 points. Statistics: Create 1 (Pure Water, Specific Item; Reduced Fatigue Cost 1, +20%; Transmutation, Inorganic to Inorganic, +50%; Transmutation Only, -100%; Only to Render Impurities and Toxins Safe, -50%; Cosmic, no roll required, +100%; PM, -10%) [6]. Animal Sounds Learned Prerequisite: Divine Favor 4. Learned Prayer Cost: 2 points. Statistics: Mimicry (Limited, Animal sounds only, -25%; PM, -10%) [7]. Animal Emotions Learned Prerequisite: Divine Favor 4. Learned Prayer Cost: 2 points. Statistics: Mind Control (Specialized, Animals Only, -25%; PM, -10%; Emotion Control, -50%) [8]. Endure Temperatures Learned Prerequisite: Divine Favor 4. Learned Prayer Cost: 2 points. Statistics: Temperature Tolerance 10 (PM, -10%) [9]. Make Shade Learned Prerequisite: Divine Favor 4. Learned Prayer Cost: 3 points. Statistics: Control 1 (Clouds; Natural Phenomena, +100%; Only to create shade, -50%; PM, -10%) [12]. Speak with Plants Learned Prerequisite: Divine Favor 4. Learned Prayer Cost: 3 points. Statistics: Speak with Plants (PM, -10%) [14]. Control Wood Learned Prerequisite: Divine Favor 5. Learned Prayer Cost: 4 points. Statistics: Control 1 (Wood; PM, -10%) [18]. Fireproof Learned Prerequisite: Divine Favor 5. Learned Prayer Cost: 4 points. Statistics: As per the ability on page 9 of Divine Favor. [18]. Animal Friend Learned Prerequisite: Divine Favor 5. Learned Prayer Cost: 4 points. You can easily adjust the Talent number up or down. Statistics: Animal Friend 4 (PM, -10%) [19]. Green Thumb Learned Prerequisite: Divine Favor 5. Learned Prayer Cost: 4 points. You can easily adjust the Talent number up or down. Statistics: Green Thumb 4 (PM, -10%) [19]. Speak with Plants, Improved Learned Prerequisite: Divine Favor 5. Learned Prayer Cost: 4 points. Statistics: Speak with Plants (PM, -10%; Sapience, +40%) [20]. Speak with Animals Learned Prerequisite: Divine Favor 6. Learned Prayer Cost: 5 points. Statistics: Speak with Animals (PM, -10%) [23]. Detect Storms Learned Prerequisite: Divine Favor 6. Learned Prayer Cost: 5 points. Statistics: Detect (Storms; Cosmic, No roll required, +100%; Long-Range 1, +50%; PM, -10%) [24].
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. Last edited by ErhnamDJ; 03-09-2014 at 08:33 PM. |
03-09-2014, 06:03 PM | #2 |
Join Date: Aug 2009
Location: OK
|
Re: [GURPS Powers: Divine Favor] Druid Abilities
Major Blessings Scare Animals Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 6 points. Statistics: Terror -1 (Animals Only, -25%; PM, -10%) [26]. Animal Defense Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 6 points. Statistics: Defense Bonus +3 (Limited, Animals, -60%; PM, -10%) [27]. Detect Life Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 6 points. Statistics: Detect (Anything Living; PM, -10%) [27]. Temperature Control Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 6 points. Statistics: Temperature Control 3 (Area Effect, 8 yards, +100%; PM, -10%) [29]. Control Rain Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 6 points. Statistics: Control 1 (Precipitation; Occasional; Natural Phenomena, +100%; PM, -10%) [29]. Detect Disease Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 6 points. Statistics: Detect (Corruption and Disease; Analyzing, +100%; Cosmic, No die roll required, +100%; PM, -10%) [29]. Barkskin Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 6 points. Statistics: DR 30 (Ablative, -80%) [30]. Protection from Animals Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 6 points. Statistics: Damage Resistance 20 (Limited, Animals, -60%; PM, -10%) [30]. Control Animals Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 7 points. Statistics: Mind Control (Specialized, Animals Only, -25%; PM, -10%) [33]. Protection from Plants Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 7 points. Statistics: Damage Resistance 10 (Force-Field, +20%; Limited, Plants, -40%; PM, -10%) [35]. Leave No Trace Learned Prerequisite: Divine Favor 8. Learned Prayer Cost: 8 points. Statistics: Insubstantiality (Only to not leave tracks, -60%; Accessibility, only when Obscure is on, -10%; PM, -10%) [20] + Obscure 10 (Smell; Stealthy, +100%; No area effect, -50%; Only to not leave tracks, -60%; PM, -10%) [16]. Walk Through Wood Learned Prerequisite: Divine Favor 8. Learned Prayer Cost: 8 points. Statistics: Permeation (Wood; PM, -10%) [36]. Fog Learned Prerequisite: Divine Favor 8. Learned Prayer Cost: 8 points. Statistics: Obscure 7 (Vision; Area Effect, 16 yards, +150%; Drifting, +20%; PM, -10%) [37]. Speak with Animals, Improved Learned Prerequisite: Divine Favor 8. Learned Prayer Cost: 8 points. Statistics: Speak with Animals (PM, -10%; Sapience, +40%; Universal, +20%) [38]. Read Animal Minds Learned Prerequisite: Divine Favor 8. Learned Prayer Cost: 9 points. Mind Reading (Specialized, Animals Only, -25%; PM, -10%; Sensory, +20%; Universal, +50%) [41]. Probe Animal Minds Learned Prerequisite: Divine Favor 8. Learned Prayer Cost: 9 points. Statistics: Mind Probe (Specialized, Animals Only, -25%; PM, -10%; Sensory, +20%; Universal, +50%; Invasive, +75%) [42]. Find Tracks Learned Prerequisite: Divine Favor 8. Learned Prayer Cost: 9 points. Statistics: Detect (Tracks; Analyzing, +100%; Cosmic, no roll required, +100%; Precise, +100%; Reliable +10, +50%; PM, -10%) [44]. Protection from Nature Learned Prerequisite: Divine Favor 8. Learned Prayer Cost: 9 points. Statistics: Damage Resistance 10 (Force-Field, +20%; Limited, Elemental, -20%; PM, -10%) [45]. Heal Nature Learned Prerequisite: Divine Favor 8. Learned Prayer Cost: 9 points. Statistics: Healing (Limited, Plants & Animals, -30%; PM, -10%; Contact Agent, -30%; Cosmic, No die roll required, +100%; Faith healing, +20%) [45]. Move Nature Learned Prerequisite: Divine Favor 9. Learned Prayer Cost: 10 points. Statistics: Telekinesis 20 (Environmental, -40%; PM, -10%) [50]. Reincarnate Learned Prerequisite: Divine Favor 9. Learned Prayer Cost: 11 points. Statistics: Affliction 1 (HT; Advantage, Extra Life (Reincarnation, -10%), +230%; Contact Agent, -30%; Extended Duration, Permanent, +300%; Melee Attack, Reach C, Cannot Parry, -35%; PM, -10%) [55]. Feature: Extra Life is retroactive, instead of preventative; the unique nature of the advantage makes this a special effect.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. Last edited by ErhnamDJ; 03-09-2014 at 09:04 PM. |
03-09-2014, 06:04 PM | #3 |
Join Date: Aug 2009
Location: OK
|
Re: [GURPS Powers: Divine Favor] Druid Abilities
Miraculous Power Nature's Grasp Learned Prerequisite: Divine Favor 10. Learned Prayer Cost: 12 points. Statistics: Binding 30 (Area Effect, 2 yards, +50%; Environmental, -40%; PM, -10%) [60] Possess Plants Learned Prerequisite: Divine Favor 10. Learned Prayer Cost: 13 points. Statistics: Possession (Plants only, -25%; PM, -10%) [65] Eradicate Pests Learned Prerequisite: Divine Favor 10. Learned Prayer Cost: 13 points. Statistics: Toxic Attack 3d (Accessibility, Weeds and Pests Only, -50%; Area Effect, 256 yards, +400%; PM, -10%) [65] Detect Plant Learned Prerequisite: Divine Favor 10. Learned Prayer Cost: 14 points. Statistics: Detect (Plants; Cosmic, No die roll required, +100%; Long-Range 1, +50%; Precise, +100%; PM, -10%) [68] Detect Animal Learned Prerequisite: Divine Favor 10. Learned Prayer Cost: 14 points. Statistics: Detect (Animals; Cosmic, No die roll required, +100%; Long-Range 1, +50%; Precise, +100%; PM, -10%) [68] Bless Crops Learned Prerequisite: Divine Favor 11. Learned Prayer Cost: 16 points. Choose one type of crop when purchasing this ability. Afflicts an alternate version of the same crop, but with the Gigantism and Early Maturation features. Statistics: Affliction (Advantage, Alternate Form, +150%; Area Effect, 1024 yards, +500%; Permanent, +150%; Melee Range, -30%; Only on selected crop, -60%; PM, -10%) [80]. Lightning Learned Prerequisite: Divine Favor 11. Learned Prayer Cost: 17 points. Statistics: Burning Attack 5d (Accurate +2, +10%; Increased 1/2D, x10, +15%; Environmental, Air, -5%; Increased Max, x2, +5%; Side Effect, Stunning, +50%; Surge, +20%; Link, +10%; PM, -10%) [49] + Affliction 1 (HT; Area Effect, 16 yards, +200%; Disadvantage, Deafness, +20%; Environmental, Air, -5%; Hearing-Based, +10%; Stunning, +10%; Link, +10%; PM, -10%) [34]. Stoneskin Learned Prerequisite: Divine Favor 12. Learned Prayer Cost: 20 points. Statistics: DR 100 (Ablative, -80%) [100] Move Nature, Improved Learned Prerequisite: Divine Favor 12. Learned Prayer Cost: 20 points. Statistics: Telekinesis 20 (Area Effect, 2 yards, +50%; Environmental, -40%; PM, -10%) [100] World-Shaking Miracles Animal Undetectability Learned Prerequisite: Divine Favor 13. Learned Prayer Cost: 23 points. Statistics: Invisibility (Can Carry Objects, Heavy, +100%; Only vs Animals, -25%; Switchable, +10%; PM, -10%) [70] + Obscure 10 (Smell; Stealthy, +100%; No area effect, -50%; Only vs Animals, -25%; Accessibility, Only when Invisibility is on, -10%; PM, -10%) [21] + Obscure 10 (Hearing; Stealthy, +100%; No area effect, -50%; Accessibility, Only when Invisibility is on, -10%; Only vs Animals, -25%; PM, -10%) [21]. Control Animals, Area Learned Prerequisite: Divine Favor 14. Learned Prayer Cost: 27 points. Statistics: Mind Control (Area Effect, 16 yards, +200%; Animals Only, -25%; PM, -10%) [133]. Possess Animal Learned Prerequisite: Divine Favor 16. Learned Prayer Cost: 35 points. Statistics: Possession (Specialized, Animals Only, -25%; PM, -10%; Full Memory Access, +10%; Telecontrol 2, +100%) [175]. Create Tornado Learned Prerequisite: Divine Favor 16. Learned Prayer Cost: 38 points. When you purchase this ability, you may substitute other natural disasters for tornadoes, be they sandstorms, hurricanes, volcanoes, brushfires, floods, blizzards, hailstorms, lightning storms, et cetera. Replace the ritual with something appropriate for the disaster created. Statistics: Control Tornadoes 10 (Immediate Preparation Required, 1 hour , -75%; Natural Phenomena, +100%; Only to create tornadoes, not to calm them, -20%; Requires constant spinning and whooshing during both preparation and duration, -20%; PM, -10%) [113] + Control Tornadoes 20 (Does not increase area, -50%; Immediate Preparation Required, 1 hour , -75%; Natural Phenomena, +100%; Only to create tornadoes, not to calm them, -20%; Requires constant spinning and whooshing during both preparation and duration, -20%) [75]. Wall of Thorns Learned Prerequisite: Divine Favor 16. Learned Prayer Cost: 39 points. Statistics: Binding 30 (Area Effect, 16 yards, +200%; Persistent, +40%; Wall, +30%; Environmental, -40%; PM, -10%) [192]. Control Weather Learned Prerequisite: Divine Favor 16. Learned Prayer Cost: 40 points. Statistics: Control 6 (Weather; Common; Natural Phenomena, +100%; PM, -10%; All-Out, -25%) [198]. Move Nature, Improved 2 Learned Prerequisite: Divine Favor 16. Learned Prayer Cost: 40 points. Statistics: Telekinesis 40 (Area Effect, 2 yards, +50%; Environmental, -40%; PM, -10%) [200].
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. Last edited by ErhnamDJ; 03-19-2014 at 07:20 PM. |
03-09-2014, 06:25 PM | #4 |
Join Date: Aug 2009
Location: OK
|
Re: [GURPS Powers: Divine Favor] Druid Abilities
Shapeshifting Partial Shapeshifting Chameleon Eyes Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 6 points. Statistics: Acute Vision 6 (Accessibility, only when you have Enhanced Tracking, -10%; PM, -10%) [10] + Enhanced Tracking 1 (PM, -10%) [5] + Peripheral Vision (Accessibility, only when you have Enhanced Tracking, -10%; PM, -10%) [12]. Bat Head Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 6 points. Statistics: Acute Hearing 5 (Accessibility, only when you have Ultrasonic Speech, -10%; PM, -10%) [8] + Scanning Sense: Sonar (Accessibility, Not in water, -30%; Accessibility, only when you have Ultrasonic Speech, -10%; PM, -10%) [10] + Ultrasonic Speech (PM, -10%) [9]. Cassowary Claws Learned Prerequisite: Divine Favor 8. Learned Prayer Cost: 8 points. Statistics: Cutting Striker x2 (Limb, feet, -20%; Long, +100%; PM, -10%) [24] + Enhanced Move .5 (Land; Accessibility, only when you have Strikers, -10%; PM, -10%) [8] + Super Jump 1 (Accessibility, only when you have Strikers, -10%; PM, -10%) [8]. Eel Shocker Learned Prerequisite: Divine Favor 9. Learned Prayer Cost: 10 points. Statistics: Affliction 1 (HT; Aura, +80%; Link, +10%; Melee Attack, -30%; Secondary Heart Attack, +60%; Underwater, +20%; PM, -10%) [23] + Burning Attack 2d+2 (Aura, +80%; Link, +10%; Melee Attack, -30%; No Incendiary Effect, -10%; Underwater, +20%; Surge, +20%; PM, -10%) [24]. Elephant Trunk Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 7 points. Statistics: Extra Arm (Extra-Flexible, +50%; Long, +1 SM, +100%; Accessibility, only when you have Peripheral Vision, -10%; PM, -10%) [23] + Peripheral Vision (Temporary Disadvantage, Colorblindness, -10%; PM, -10%) [12]. Feathered Arms Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 6 points. Statistics: Flight (Winged, -25%; Temporary Disad, No Fine Manipulators, -30%; Link, +10%; PM, -10%) [18] + Enhanced Move .5 (Flight; Link, +10%; PM, -10%) [10]. Fish Tail Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 6 points. Statistics: Enhanced Move 1 (Water; Temporary Disadvantage, No Legs (Aquatic), -10%; Accessibility, only when you have Slippery, -10%; PM, -10%) [14] + Pressure Support 1 (Accessibility, only when you have Slippery, -10%; PM, -10%) [4] + Slippery 4 (PM, -10%) [8]. Hawk Eyes Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 6 points. Statistics: Acute Vision 3 (PM, -10%) [6] + Telescopic Vision 5 (Accessibility, only when you have Acute Vision, -10%; PM, -10%) [20]. Mountain Goat Hooves Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 7 points. Statistics: Hooves (PM, -10%) [3] + Perfect Balance (Accessibility, only when you have Hooves, -10%; PM, -10%) [12] + Superior Equilibrioception Talent 4 (Accessibility, only when you have Hooves, -10%; PM, -10%) [16]. Saber Teeth Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 6 points. Statistics: Teeth (Fangs; PM, -10%) [2] + Lifting ST 15 (Bite only, -60%; Accessibility, only when you have Fangs, -10%; PM, -10%) [9] + Striking ST 15 (Bite only, -60%; Temporary Disadvantage, Colorblindness, -10%; Accessibility, only when you have Fangs, -10%; PM, -10%) [15]. Scorpion Tail Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 6 points. Statistics: Impaling Striker (Long, +1 SM, +100%; PM, -10%) [15] + Toxic Attack 3d (Follow-UP, Tail, -0%; Resistible, HT-5, -5%; PM, -10%) [11]. Serpent's Fangs Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 6 points. Statistics: Teeth (Fangs; PM, -10%) [2] + 6d Toxic Attack (Follow-UP, fangs, -0%; Resistible, HT-4, -10%; Cyclic, Daily, expires after three days, +30%; Accessibility, only when you have Fangs, -10%; PM, -10%) [24]. Spider Arms Learned Prerequisite: Divine Favor 8. Learned Prayer Cost: 8 points. Statistics: Two Extra Arms (PM, -10%) [18] + Extra Attack (Accessibility, only when you have Extra Arms, -10%; PM, -10%) [20]. Tiger Paws Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 6 points. Statistics: Sharp Claws (PM, -10%) [5] + Striking ST 21 (Temporary Disadvantage, No Fine Manipulators, -30%; NFM, -40%; Accessibility, only when you have Sharp Claws, -10%; PM, -10%) [21]. Wolf Snout Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 6 points. Statistics: Acute Smell 4 (Accessibility, only when you have Sharp Teeth, -10%; PM, -10% ) [8] + Discriminatory Smell (Accessibility, only when you have Sharp Teeth, -10%; PM, -10%) [12] + Sharp Teeth (PM, -10%) [1] + Striking ST 4 (Bite only, -60%; Accessibility, only when you have, -10%; PM, -10%) [6].
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. Last edited by ErhnamDJ; 03-19-2014 at 07:23 PM. |
03-09-2014, 06:59 PM | #5 |
Join Date: Aug 2009
Location: OK
|
Re: [GURPS Powers: Divine Favor] Druid Abilities
Allies Summon Animals Druids have the ability to summon a variety of animal Allies. These animals appear immediately and follow the druid's commands to the best of their ability. The druid can converse with them as though they had his IQ, regardless of their actual IQ. These abilities are built as Ally (Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, +100%) + Speak with Animals (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [18]. To purchase an animal Ally, choose an animal and purchase the ability with the corresponding percentage of your point total. Each animal comes in both a normal and a smart version, with the smart version having human-like intelligence. Optionally, you may use the rules for Ally Groups to summon multiple animals at a time; to do so, calculate the new price using the Ally Groups pricing. Summon Animal I Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 6 points. Choose an animal up to 25% of your point total. That animal appears in front of you immediately whenever summoned. Statistics: Ally (Built on 25%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, +100%) [12] + Speak with Animals (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [18]. Summon Animal II Learned Prerequisite: Divine Favor 8. Learned Prayer Cost: 8 points. Choose an animal up to 50% of your point total. That animal appears in front of you immediately whenever summoned. Statistics: Ally (Built on 50%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, +100%) [20] + Speak with Animals (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [18]. Summon Animal III Learned Prerequisite: Divine Favor 9. Learned Prayer Cost: 10 points. Choose an animal up to 75% of your point total. That animal appears in front of you immediately whenever summoned. Statistics: Ally (Built on 75%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, +100%) [32] + Speak with Animals (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [18]. Summon Animal IV Learned Prerequisite: Divine Favor 10. Learned Prayer Cost: 14 points. Choose an animal up to 100% of your point total. That animal appears in front of you immediately whenever summoned. Statistics: Ally (Built on 100%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, +100%) [48] + Speak with Animals (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [18]. Summon Animal V Learned Prerequisite: Divine Favor 13. Learned Prayer Cost: 23 points. Choose an animal up to 150% of your point total. That animal appears in front of you immediately whenever summoned. Statistics: Ally (Built on 150%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, +100%) [96] + Speak with Animals (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [18]. Cavalry Horse, 10 points
Spoiler:
Cavalry Horse, Smart, 85 points
Spoiler:
Dog, -73 points
Spoiler:
Dog, Smart, 2 points
Spoiler:
Elephant, 208 points
Spoiler:
Elephant, Smart, 308 points
Spoiler:
Falcon, -95 points
Spoiler:
Falcon, Smart, -15 points
Spoiler:
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. Last edited by ErhnamDJ; 03-19-2014 at 07:27 PM. |
03-09-2014, 08:18 PM | #6 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: [GURPS Powers: Divine Favor] Druid Abilities
Quote:
I suggest you have a Minor version with 3 levels of Green Thumb, and a Major with 6. And maybe you'd want to use the optional pricing rule from the Talents volume of GURPS Power Ups, to lower the cost a bit more. |
|
03-09-2014, 08:32 PM | #7 |
Join Date: Aug 2009
Location: OK
|
Re: [GURPS Powers: Divine Favor] Druid Abilities
Allies (Cont'd) Rat, -98 points
Spoiler:
Rat, Smart, 2 points
Spoiler:
Tiger, 17 points
Spoiler:
Tiger, Smart, 87 points
Spoiler:
Tiger Shark, 60 points
Spoiler:
Tiger Shark, Smart, 140 points
Spoiler:
Animate Plants In addition to summoning animals, druids can animate plants to do their bidding. As with their summoned animals, they may speak with these plants as though they have the druid's IQ. These abilities are built as Ally (Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, Requires a tree, +50%) [16] + Speak with Plants (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [11]. Animate Plants I Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 6 points. Animates any one nearby living plant up to 50% of your point total. Statistics: Ally (Built on 50%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, Requires a tree, +50%) [16] + Speak with Plants (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [11]. Animate Plants II Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 7 points. Animates any one nearby living plant up to 75% of your point total. Statistics: Ally (Built on 75%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, Requires a tree, +50%) [24] + Speak with Plants (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [11]. Animate Plants III Learned Prerequisite: Divine Favor 9. Learned Prayer Cost: 11 points. Animates any one nearby living plant up to 100% of your point total. Statistics: Ally (Built on 100%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, Requires a tree, +50%) [40] + Speak with Plants (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [11]. Animate Plants IV Learned Prerequisite: Divine Favor 11. Learned Prayer Cost: 18 points. Animates any one nearby living plant up to 150% of your point total. Statistics: Ally (Built on 150%; Constantly Available, x4; Minion, +50%; PM, -10%; Summonable, Requires a tree, +50%) [76] + Speak with Plants (PM, -10%; Sapience, +40%; Specialized, Summoned Ally only, -60%) [11]. Animated Living Tree, 20' Tall, 72 points
Spoiler:
Animated Average Thorn Bush, 5' Tall, 1 point
Spoiler:
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. Last edited by ErhnamDJ; 03-19-2014 at 07:28 PM. |
03-09-2014, 09:14 PM | #8 |
Join Date: Oct 2010
Location: earth....I think.
|
Re: [GURPS Powers: Divine Favor] Druid Abilities
Here are a few I made for my game:
Aspect of the Hawk Learned Prerequisite: Divine Favor 5. Learned Prayer Cost: 4 points. Telescopic vision 4 20pts Aspect of the Bat Learned Prerequisite: Divine Favor 5. Learned Prayer Cost: 4 points. Acute Hearing 10 20pts Aspect of the Owl Learned Prerequisite: Divine Favor 6. Learned Prayer Cost: 5 points. night vision 9, Peripheral Vision 24pts Speak with animals Learned Prerequisite: Divine Favor 6. Learned Prayer Cost: 5 points. Speak with animals 25pts Tangle Growth Learned Prerequisite: Divine Favor 6. Learned Prayer Cost: 5 points. Binding 5 (Area Effect 4yd; Environmental; Overhead; Persistent; Wall: Permeable) 25pts Natures Tangle Growth Learned Prerequisite: Divine Favor 7. Learned Prayer Cost: 6 points. Binding 5 (Area Effect 8yd; Environmental; Overhead; Persistent; Wall: Permeable) 30pts Haste Learned Prerequisite: Divine Favor 10. Learned Prayer Cost: 12 points. Basic move +3, enhanced dodge 3 60pts Great Tangle Growth Learned Prerequisite: Divine Favor 9. Learned Prayer Cost: 10 points. Binding 10 (Area Effect 4yd; Environmental; Overhead; Persistent; Wall: Permeable) 50pts Natures Great Tangle Growth Learned Prerequisite: Divine Favor 10. Learned Prayer Cost: 12 points. Binding 10 (Area Effect 8yd; Environmental; Overhead; Persistent; Wall: Permeable) 60pts Over Grown Learned Prerequisite: Divine Favor 12. Learned Prayer Cost: 20 points. Binding 20 (Area Effect 4yd; Environmental; Overhead; Persistent; Wall: Permeable) 100pts Nature Over Grown Learned Prerequisite: Divine Favor 13. Learned Prayer Cost: 24 points. Binding 20 (Area Effect 8yd; Environmental; Overhead; Persistent; Wall: Permeable) 120pts |
03-10-2014, 11:06 AM | #9 |
Join Date: Feb 2005
Location: Austin Texas
|
Re: [GURPS Powers: Divine Favor] Druid Abilities
Here are some powers I made for mine. Note this is based on the Dragonlance world of my tweaking the God Chislev for one of the Chosen. Chislev connects to humans through their passions so there are a few abilities that work from that perspective.
Trick of Direction Learn Prerequisite Divine Favor 4 Learned Prayer Cost 2 You can always tell where you are and what direction you are facing in 3 dimensions Statistics absolute direction 3d Spacial Sense 10 points Adaption -- Water Learned Prerequisite Divine Favor 4 Learned Prayer Cost 2 With a quick prayer your form alters to allow you to adapt to life in water (but no breathing underwater) Statistics Amphibious 10 points Adaption -- Trees Learned Prerequisite Divine Favor 4 Learned Prayer Cost 2 Your arms lengthen and you become capable of swinging through trees and dense vines Statistics: Brachiator 5 points Hide Minimum Divine Favor 4 Learned Prayer Cost 3 points With a quick prayer your skin and clothing match your surroundings. Statistics: Chameleon 5points/level (cosmic minor -- from powerups 4 -- avoids drawback allows clothing and equipment to be affected) +50% = 7.5/level = 2 levels = 15 points Hound's Nose Minimum Divine Favor 4 Learned Prayer Cost 3 points You can borrow the sense of smell of a dog and get all the advantages of the dogs nose. Statistics: Discriminatory Smell 15 points. Animal's Tongue Minimum Divine Favor 5 Learned Prayer Cost 5 points Statistics: Speak with animals 25 points Spider's Choice Minimum Divine Favor: 5 Learned Prayer Cost: 4 You can borrow the spiders ability to cling to any surface. Statistics: Clinging 20 points Owl's Ear Minimum Divine Favor 6 Learned Prayer Cost 5 points Borrow the hearing abilities of an owl. Statistics: Discriminatory Hearing 15 points + parabolic Hearing 2 levels + 8 points = 23 points Chislev's protection Minimum Divine Favor 7 Learned Prayer Cost: 7 A field of force directly from Chislev Surrounds you and protects you. Statistics DR +20% force field 6/level = 6 levels unmodified cost 36 Knowledge of Chislev's Dominion Minimum Divine Favor 8 Learned Prayer Cost: 9 points The ability to find detect and analyze a fairly specific subset of thing. Limited to things that are part of the natural world. Cats, Trees, Birds etc or even more specific black cats, oak trees, hawks but not more broad. Note by getting divine favor 9 you can buy off 10 minutes prep time and lower the fatigue to reasonable levels Statistics: 2 points per point Modular Power Pool (Cosmic) 10 points per point. limited to one power. Detect must all be built the same way -80% (built off the one power only but more limited than that). Each detect is built: Detect: Common 10 points (precise +100%, analyzing +100%, costs fatigue x4 -40%, prep required 10 minutes -30%, nuisance effect, your body takes some minor trait of the thing you seek -10%, ) (22 points) Power Pool costs 44 points Daydream Minimum Divine Favor 8 Learned Prayer Cost: 8 While playing a musical instrument, singing or otherwise engaging the mind of another you can cause him or her or them to enter a trance like state. Victim is allowed a will roll to resist. Note this power through Chislev latches directly into the passions of the victim different gods might attach to different parts of the psyche. Note you can select an individual victim by touching and singing or speaking softly to them. Singing and playing a musical instrument is most useful for the area affect. Statistics: Mind Control 50 points base -- trance like state only (-100%) area affect 4 yards (+100%) only while engaging the mind of another -20%, (40 points)
__________________
He stared out in the distance to see the awesome might of the Meerkat war party. |
03-10-2014, 01:24 PM | #10 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
|
Re: [GURPS Powers: Divine Favor] Druid Abilities
As the author of Dungeon Saints (and the follow-up Saintly Power-Ups), I wholeheartedly approve of this thread (and let me steal it for personal use).
It's a shame that you posted it on the forums though, you could have gotten an excellent Pyramid article out of it :) |
Tags |
divine favor, powers |
|
|