04-09-2011, 12:49 PM | #21 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Abilities that Cost ST, HT, IQ, DX, Will, etc.
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04-09-2011, 01:20 PM | #22 | |
Banned
Join Date: Apr 2008
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Re: Abilities that Cost ST, HT, IQ, DX, Will, etc.
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Example: A character has HT12, FP12, ST12 and HP12. If she spends 9 FP she incurs specific penalties. This is would correspond to 27 CP. If you translate the 27 CP to an ST! penalty you get 27/8 for a four point penalty to ST = ST8. I'm not sure that the consequences of being at ST8 down from ST12 are as significant as the consequences of being at FP3 down from FP12. |
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04-09-2011, 01:32 PM | #23 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Abilities that Cost ST, HT, IQ, DX, Will, etc.
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IMHO, I think they're as significant, if not moreso. So in fact I think in this case they're "fungible" (nice word) and we can make the extrapolation, if and only if we assume they recover at the same rate as FP recovery, as they do in Leech, otherwise we need to factor in the different recovery rate into the final value.
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-JC |
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04-09-2011, 01:33 PM | #24 | ||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Abilities that Cost ST, HT, IQ, DX, Will, etc.
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Quote:
ST8: your BL drops from 29 to 13, increasing Light encumbrance to Medium or Heavy (-1 or -2 to both Move and Dodge, and to any abilities adjusted by BL). Your Swing damage is reduced by 4, your Thrust damage is reduced by 2. Looks pretty comparable, TBH. |
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04-09-2011, 03:10 PM | #25 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Abilities that Cost ST, HT, IQ, DX, Will, etc.
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04-09-2011, 09:00 PM | #26 | |
Join Date: Aug 2004
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Re: Abilities that Cost ST, HT, IQ, DX, Will, etc.
Quote:
Leech seems to be the closest thing to it. Treating all atts the same as FP for recovery purposes means that you are only considering the purchase value for the purpose of expenditure, rather than both that and recovery rate, avoiding an extra layer of complexity. Since drains on atts (either by Leech or Affliction) heal at fixed rates regardless of which particular trait is attacked, it seems reasonable that expenditures should as well. Not that I think there's anything wrong with basing recovery on the value. I suppose a side-effect of doing so will be to make such fuel even less attractive to player characters. |
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Tags |
ability, affliction, attribute, attribute penalty, attributes, costs |
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