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#1 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Hey, all.
I could've sworn I've seen rules for Terror as an attribute somewhere—or maybe it was an alternate price at 10 points/level, which is almost the same thing. It could be hidden in a book, a Pyramid article, and I wouldn't even put it past being something I saw on Christopher Rice's blog, but my searches haven't pulled anything up so far. If there aren't any, I'm open to suggestions, but it was just something I was musing about. Hope this is an easy one. Thanks!
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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#2 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Gonna bump this once just in case.
I still haven't found what I'm looking for.
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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#3 |
Join Date: Nov 2008
Location: Yukon, OK
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Sorry,I read it the first time but cant recall anything useful for you.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#4 |
Join Date: Sep 2004
Location: Orem, Utah, USA
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Do you mean the advantage Terror on page 93 of the Basic Set?
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#5 | |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Unfortunately, no. I wish it were that easy! Believe me! To describe it a bit better, it was some kind of rule that everything had innate Terror (to make it like an attribute), but it started at much lower levels. Very similar to how monsters in Monster Hunters have innate Fright Check values, and it may very well be related to that. Well, I think. I can't remember it all that well.
__________________
Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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#6 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Call off the hunt.
It was on Christopher Rice's blog after all in Designer’s Notes: Mad as Bones. It's the part about the Dread Attribute. Out of my dozens and dozens of GURPS-related bookmarks, I didn't have this one saved for some reason. Thanks!
__________________
Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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Tags |
attribute, fright check, terror |
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