02-20-2013, 11:33 PM | #31 |
Join Date: May 2010
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Re: Super Societies in GURPS
Actually, the following system seems obvious in retrospect: Have a new trait, "Super Status," which is Status for your super-identity. A variation on the "classless meritocracy" rules base Super Status not on Rank and Wealth, but total point value: imputed Status 1 for 200+ points, and an additional +1 imputed status for each doubling of point value after that.
Membership in prestigious teams, team leadership, and things of that nature allow supers to purchase an additional one or two levels of Super Status. If the members of the world's premier super-team are built on 32,000+ points, most of them might have Status 6 (5 imputed + 1 for team membership) while the team leader has Status 7. Lower than normal Super Status may be taken as a disadvantage, if a super's talents haven't gotten the recognition they deserve. Characters with Super Status 0 (whether due to lack of competence or inadequate recognition of their abilities) who try to adventure as supers anyway acquire Odious Personal Habit (Wannabe Super), worth -5 to -15 points depending on how extreme their behavior is. To heroes, such individuals are a nuisance at best, and some villains will take great joy in "putting them in their place"! |
02-21-2013, 05:31 PM | #32 | |
Join Date: Mar 2010
Location: Toronto, Canada
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Re: Super Societies in GURPS
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02-21-2013, 06:10 PM | #33 |
Join Date: Aug 2004
Location: Jacksonville, AR
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Re: Super Societies in GURPS
No, I'd buy one.
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Travis Foster |
02-21-2013, 09:12 PM | #34 |
Join Date: May 2005
Location: Oz
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Re: Super Societies in GURPS
Why?
10 character limit!
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Decay is inherent in all composite things. Nod head. Get treat. |
02-21-2013, 09:16 PM | #35 |
Join Date: May 2010
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Re: Super Societies in GURPS
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02-22-2013, 02:51 AM | #36 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Super Societies in GURPS
I can think of 3 non marvel/dc versions.
2000AD's Zenith. Zenith is a 'playboy' super hero who does not care much about heroism and more about his pop career. Life unfolds as there are other supers acting behind the scenes in some sort of super conflict. The Last Airbender II. Still have had not the time to watch it but the premise appears to be those with bending powers and those without are in conflict. That is the former have better options than the latter. Marshall Law (Pat Mills and Kevin O'Neil). Super soldiers, Super Celebs, Super Surplus, Super Unemployed. There is of course the usual 'Civil War and Kingdom Come' that deals with how do you control or regulate super powers. IIRC Hancock went through a bit in jail which is funny because he had to want to be there as he could have broken out any time. Superpowers just means super mistakes too. A night out on the town could mean drunken super fights or damage to property. Maybe there has to be super insurance to insure against accidental damage or 'collaterall'. None the less destroying property will anger the humans who may demonstrate or attack super heroes. |
02-22-2013, 08:49 AM | #37 |
Join Date: May 2010
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Re: Super Societies in GURPS
Now I'm thinking about what a semi-realistic super code of honor (for heroes and villains alike) might look like:
ETA: Impersonating another super, or wearing a look-alike costume, without their consent is forbidden. |
02-22-2013, 11:26 PM | #39 | |
Join Date: Mar 2005
Location: Middletown, CT.
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Re: Super Societies in GURPS
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Also avoid getting involved in the problems of supers who are either much less or more powerful than you or deal with a very differnt type of threat, like how the X-men generaly don't fight Avengers villains and neither group deals with the kinds of threats Doctor Strange does or bother with "mere" criminals like street level heros. |
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02-22-2013, 11:41 PM | #40 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Super Societies in GURPS
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Bill Stoddard |
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Tags |
setting creation, social engineering, supers |
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