02-14-2013, 09:21 AM | #1 |
Join Date: Jun 2008
Location: Provo, UT
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Limitations on Super-Strength
Quick Question,
If you buy Super-Strength with a limitations, say its a gadget, like a magic belt that grants you superhuman strength, does the limitation reduce the 40 points per level for Super-Strength, or does it just reduce the size of the +300% Enhancement? This makes a big deference in the cost of the advantage. -50% in Gadget limitations would reduce 40 points to 20 points, but -50% from +300% would put the cost at 35 points per level. So is Super-Strength an Enhancement or an Advantage? |
02-14-2013, 09:30 AM | #2 |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Limitations on Super-Strength
Enhancements and Limitations on an Ability are generally totalled before applying the result to the base Ability.
So, if Super-Strength (by which I'm assuming you mean the Super-Effort enhancement in Supers) is +300%, and Gadget is -50%, thats a total of +250% on the base ST of [10] points per level, so: ST (Super Effort, +300%; Gagdet, -50%) [35 per Level] |
02-14-2013, 09:38 AM | #3 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Limitations on Super-Strength
But see also Multiplicative Modifiers on 4e Powers p 102 for another approach to this that, IMHO, works much better in campaigns where you expect high Enhancements on powers (eg: most Supers campaigns).
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02-14-2013, 10:00 AM | #4 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Limitations on Super-Strength
Quote:
If the GM is allowing the Optional Rule: Limited Enhancements Page B111, then it can be very cost effective to limit the Super Effort Modifier (or any high priced Enhancement) directly. |
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02-14-2013, 11:51 AM | #5 |
Join Date: Jun 2008
Location: Provo, UT
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Re: Limitations on Super-Strength
Okay, so by RAW super strength is considered an enhancement, not a 40 pt advantage. So things like size modifier don't effect the cost of it all that much.
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02-14-2013, 12:15 PM | #6 |
Join Date: May 2005
Location: Lynn, MA
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Re: Limitations on Super-Strength
Right, your SM is a modifier to basic ST, the only way I could see it applying directly to the Enhanced ST Modifier is if it were combined with Growth, then you could have a character who already had enough ST to support the growth utilize the enhancement only while they are a giant.
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02-14-2013, 12:32 PM | #7 | |
Join Date: Mar 2010
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Re: Limitations on Super-Strength
Quote:
Super-ST is an advantage. It follows the guidelines given in Basic for constructing new advantages, up to and including adjusting the cost of the result to be more aesthetically pleasing. Just as Divine Favor is a new advantage. Its' based on Patron but that doesn't mean it is Patron, merely that Patron was used as a pricing benchmark during its' construction. |
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02-14-2013, 12:42 PM | #8 | |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Limitations on Super-Strength
Quote:
It allows you to get your abilities at a discounted price without crippling them, at the cost of increasing the minimum price the ability can cost. So, for non-Multiplicative Modifiers: Girdle of Giant Strength 12 (Super ST, +300%, Gadget, -50%) [420] With Multiplicative Modifiers: Girdle of Giant Strength 12 (Super ST, +300%, Gadget, -50%) [240] Last edited by Mark Skarr; 02-14-2013 at 12:44 PM. Reason: Typos |
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02-14-2013, 01:21 PM | #9 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Limitations on Super-Strength
Quote:
Last edited by the_matrix_walker; 02-14-2013 at 01:24 PM. |
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02-14-2013, 11:11 PM | #10 |
Join Date: Jun 2008
Location: Provo, UT
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Re: Limitations on Super-Strength
Yeah, I think by the RAW Super-Strength is intended to be an Enhancement at +300%. I can see pros and cons of doing it that way.
On the one hand its harder to get the cost down. A -10% power modifier, or even a large size modifier isn't going to bring the price down much. On the other hand, if you got extreme you could bring the cost of Super-Strength all the way down to just 2 points per level! |
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