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Old 03-06-2013, 10:30 AM   #1
DanZero
 
Join Date: Feb 2013
Default New way of thinking of supers

I find it that a lot of dice are nice but i would like to keep numbers in a more manageable range.

For super you can use stun rules so that when you do 15 points of damage to a super you instead do (with a 5 point stun rule) receive only 3 points of real damage and 15 of stun.

I was thinking of inverting it, instead there is a super level of damage which is 5 times stronger than regular damage. So a super could have an attack that does only 2d6 to another super but to anything else (living or not) it would do 5 times more damage.

The idea is to have very strong supers that only have 400 points and no ridiculous DR.

If a super is hit by 2 non super weapons and 1 does 3 regular the super would receive 3 stun dmg, the second would do 2 regular damage and the super would total 5 stun giving him 1 real damage.

I just don't like the idea of tossing around 10d6s since the damage just becomes normalized.
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Old 03-06-2013, 10:41 AM   #2
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: New way of thinking of supers

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Originally Posted by DanZero View Post
I just don't like the idea of tossing around 10d6s since the damage just becomes normalized.
This can also be addressed by going to D-scale, C-scale, or even M-scale.

Bill Stoddard
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Old 03-06-2013, 11:15 AM   #3
apoc527
 
Join Date: Nov 2011
Location: Seattle, WA
Default Re: New way of thinking of supers

C-scale lets you import silly things like Mega Damage too!

Note that using D- or C-scale will result in large point totals unless you arbitrarily state that "supers" are all at a higher scale. Totally legit, but it might have some unusual results.
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Old 03-06-2013, 12:43 PM   #4
Lamech
 
Join Date: Mar 2011
Default Re: New way of thinking of supers

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Originally Posted by apoc527 View Post

Note that using D- or C-scale will result in large point totals unless you arbitrarily state that "supers" are all at a higher scale. Totally legit, but it might have some unusual results.
I for one support scaling of supers. If I want my supers to be able to punch out tanks, or spaceships, or whatever, I could do that by giving them a lot of points. Unfortunately it also means one level of d-scale innate burning is now mind control. And two levels is unkillable II. Which suddenly make mind control and unkillable a much better option.

Or I could just say against non-super targets all damage is multiplied by ten, and when taking damage from non-super targets all damage is divided by ten.
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Old 03-06-2013, 12:49 PM   #5
ericthered
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Default Re: New way of thinking of supers

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Originally Posted by Lamech View Post
I for one support scaling of supers. If I want my supers to be able to punch out tanks, or spaceships, or whatever, I could do that by giving them a lot of points. Unfortunately it also means one level of d-scale innate burning is now mind control. And two levels is unkillable II. Which suddenly make mind control and unkillable a much better option.

Or I could just say against non-super targets all damage is multiplied by ten, and when taking damage from non-super targets all damage is divided by ten.
Thats why you go d-scale. You don't charge 10 times as much, you just say those advantages are MUCH cheaper for supers.
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Old 03-06-2013, 12:52 PM   #6
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: New way of thinking of supers

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Originally Posted by Lamech View Post
Or I could just say against non-super targets all damage is multiplied by ten, and when taking damage from non-super targets all damage is divided by ten.
I prefer specific D-scale and C-scale and M-scale advantages, and then just make them required for supers PCs. I've historically pegged those at about 500, 1,000, and 1,500 points. Typically supers are actually D-scale (not vs characters, -20%), so they get D-scale vs inanimate objects, guns, body armor, etc, but are I-scale vs anything built as a character.

Last edited by Anthony; 03-06-2013 at 12:56 PM.
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Old 03-09-2013, 07:44 PM   #7
Leynok
 
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Default Re: New way of thinking of supers

What book are these D, C and M scales in?
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Old 03-09-2013, 07:52 PM   #8
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: New way of thinking of supers

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Originally Posted by Leynok View Post
What book are these D, C and M scales in?
GURPS Supers, p. 19, but with reference to GURPS Basic Set, p. 470, for D and C.

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