03-06-2013, 10:30 AM | #1 |
Join Date: Feb 2013
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New way of thinking of supers
I find it that a lot of dice are nice but i would like to keep numbers in a more manageable range.
For super you can use stun rules so that when you do 15 points of damage to a super you instead do (with a 5 point stun rule) receive only 3 points of real damage and 15 of stun. I was thinking of inverting it, instead there is a super level of damage which is 5 times stronger than regular damage. So a super could have an attack that does only 2d6 to another super but to anything else (living or not) it would do 5 times more damage. The idea is to have very strong supers that only have 400 points and no ridiculous DR. If a super is hit by 2 non super weapons and 1 does 3 regular the super would receive 3 stun dmg, the second would do 2 regular damage and the super would total 5 stun giving him 1 real damage. I just don't like the idea of tossing around 10d6s since the damage just becomes normalized. |
03-06-2013, 10:41 AM | #2 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: New way of thinking of supers
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03-06-2013, 11:15 AM | #3 |
Join Date: Nov 2011
Location: Seattle, WA
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Re: New way of thinking of supers
C-scale lets you import silly things like Mega Damage too!
Note that using D- or C-scale will result in large point totals unless you arbitrarily state that "supers" are all at a higher scale. Totally legit, but it might have some unusual results.
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03-06-2013, 12:43 PM | #4 | |
Join Date: Mar 2011
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Re: New way of thinking of supers
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Or I could just say against non-super targets all damage is multiplied by ten, and when taking damage from non-super targets all damage is divided by ten. |
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03-06-2013, 12:49 PM | #5 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: New way of thinking of supers
Quote:
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03-06-2013, 12:52 PM | #6 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: New way of thinking of supers
I prefer specific D-scale and C-scale and M-scale advantages, and then just make them required for supers PCs. I've historically pegged those at about 500, 1,000, and 1,500 points. Typically supers are actually D-scale (not vs characters, -20%), so they get D-scale vs inanimate objects, guns, body armor, etc, but are I-scale vs anything built as a character.
Last edited by Anthony; 03-06-2013 at 12:56 PM. |
03-09-2013, 07:44 PM | #7 |
Join Date: Nov 2012
Location: Australia WA
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Re: New way of thinking of supers
What book are these D, C and M scales in?
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03-09-2013, 07:52 PM | #8 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: New way of thinking of supers
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Tags |
damage scaling, supers |
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