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#31 | ||||||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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A neutral reaction is not "just getting along." An average roll will be between 9 and 11. A 10 or 11 will result in: Quote:
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Savoir-Faire is that skill. It's easy, it represents "appropriate behavior" (straight from the book), and it will give you a Good reaction (necessary both to fulfill his request, and fitting with wanting to have people react well to us: Quote:
You claim that people don't learn "to manipulate people like that," but people do, in fact, study manners. A person who has no Savoir-Faire at all is considered a somewhat rude person (which fits the default Neutral/Poor reaction one would get from just relying on his default reaction rolls). A single point would represent a well-mannered person, who can generally get by in most social situations that his Savoir-Faire covers. And as for Influence rolls replacing Reaction rolls, I didn't say it gave you a reroll, I said it "gave you a second chance to make a good first impression," which is a euphamism for what's going on. A beautiful character earns her positive reaction by just being pretty. The NPC is dazzled immediately. A character with Savoir-Faire or Diplomacy does not have this first impression. He earns his good reaction by talking first. You can be hideously ugly and smell bad, and if you have sufficient Diplomacy, you can turn people around and get them to think highly of you, thus getting past their negative first impression.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#32 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I'm not saying that Savior-Faire isn't appropriate for someone who's actively trying to get along in formal social situations, but note there isn't a Savior-Faire specialization for regular folks.
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#33 | ||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#34 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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It might not fly well in an underworld bar, or even in a trailer park. Savior-Faire seems to be about societies with formal rules, like etiquette or military regulation.
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#35 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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In my experience, it does pretty well in a trailer park. In an underworld bar, you'd use Savoir-Faire (Mafia) or Streetwise (which is also an influence skill).
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#36 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Even down to refusing to eat salad with the dinner fork? What about more stratified societies where "putting on airs" is seen as offensive by the lower classes?
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I think we are talking past each other. My point is that passive interactions are best done by Reaction Rolls. |
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#37 |
Join Date: Oct 2005
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I've used an IQ-Easy skill I call Charm in games before. It works more or less like any other influence skill. Didn't seem to break the system any.
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An ongoing narrative of philosophy, psychology, and semiotics: Et in Arcadia Ego "To an Irishman, a serious matter is a joke, and a joke is a serious matter." |
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#38 | |
Join Date: Jan 2008
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For impressing a boss or getting along with colleagues I'd probably go with a 'corporate' specialization (if an equivalent doesn't already exist or it's more likely to want another; can't be bothered looking the specialties that already exist up), for impressing a suitor's parents it's something else... ...Social Engineering can't come fast enough, it seems... (Not because I think you are necessarily wrong, but because this debate is happening at all suggests that some amount of clarification would be useful) Last edited by Gizensha; 03-20-2011 at 06:44 PM. |
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#39 | ||
Join Date: Jun 2006
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-- MA Lloyd |
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#40 |
Join Date: Sep 2007
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I'd call this simply Savoire-Faire. At a certain level of refinement, everyone is expected to be able to pour tea. Now, to be a real Tea Expert master, you would probably want to pair it up with Meditation (Tea Ceremony), Professional Skill (Tea Preparation), and Perk: Schtick (Exquisite Tea Ceremony). Tea Ceremony should probably be treated more like a martial art than a unitary skill.
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Tags |
art, gurps 4e, japanese, meditation, skills |
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