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#41 | |
Join Date: May 2006
Location: Seattle, Washington
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I am looking forward to DF13. I like not having to do all the work myself. Based on past experience I expect about 20% silliness, and I can live with that.
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Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) |
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#42 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Oh, good. Won't have to shred those contracts, then.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#43 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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To clear the air: I'm not saying that all genre treatments have to be lighthearted. Far from it! I'm saying that full-on, serious genre treatments call for serious rules, which fill serious page count. Conversely, light subgenres that play up a few tropes and deliberately don't look past them for depth demand quicker, less-detailed treatments that focus only on the relevant tropes. These latter subgenres don't need the rules for addressing the larger genre in great depth.
GURPS has an obligation to deliver both. It uses full-length books – often several, supported by PDFs – for serious, comprehensive genre treatments, because that's what such treatments demand. It uses series of brief PDFs for lighter, less-detailed genre treatments, because that's what those demand. For example: — I. Full-on serious fantasy: the GURPS Basic Set, GURPS Fantasy, most of GURPS Magic and GURPS Thaumatology (and its supporting PDFs), probably significant swaths of GURPS Martial Arts and GURPS Powers, and – on its release – doubtless GURPS Low-Tech (and its supporting PDFs) as well. vs. II. Lighthearted dungeon fantasy: the GURPS Basic Set, the GURPS Dungeon Fantasy PDFs, and – if you have lots of spellcasters – GURPS Magic.— I. Full-on modern-day adventure: the GURPS Basic Set, GURPS High-Tech (and its supporting PDFs), probably significant swaths of GURPS Martial Arts, and – on its release – likely GURPS Vehicle Design as well. vs. II. Lighthearted action-movie adventure: the GURPS Basic Set and the GURPS Action PDFs.— In each pair above, the second, lighter treatment isn't meant to be a quick-and-easy way to handle the first, heavier one on a word or dollar budget. It addresses one specific subgenre, and is intrinsically narrower and more subject to author whimsy. It's really nifty that people can take the second member of each pair and use it as a quick-and-easy guide to doing what the first, heavier one covers. However, that's reader ingenuity and not writer intent at play. Readers have the right to use the second member of each pair as a quick-start guide to its bigger, heavier partner, but they don't have the right to fault the writer for not supporting them in this. GURPS Action isn't GURPS Medium: Modern Day and GURPS Dungeon Fantasy isn't GURPS Medium: Fantasy. While these identifications occur, they can't be attributed to author intent. They're after-the-fact, field-use kinds of identifications.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#44 |
Join Date: May 2006
Location: Seattle, Washington
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That all makes sense. I think the bone of contention here is a perceived relationship between "light" and "goofy."
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Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) |
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#45 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Outlining and, ultimately, writing of light-hearted action-oriented SF in the mode of Starship Troopers, Stargate, Star Trek, and first person shooters to place in parallel opposition to Ultra-Tech, Space, and Spaceships (or more focused opposition to Transhuman Space and GURPS Traveller) is left as an exercise for the ambitious reader.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#46 |
Join Date: Nov 2006
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I know there is GURPS Fantasy but there are not a bunch of extra books for it like there are for DF. If there were some serious books for high powered fantasy with easy to use templates, magic items and power-ups I would buy them but there aren't any to buy. I don't mind light-hearted and less rules at all, I just don't like a really silly, slapstick game too much because it degenerates too quickly.
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#47 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#48 | |
Join Date: Sep 2004
Location: Canada
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"Haha-serious" and "only serious" (contrast with "only joking", as in "I was only joking"). The heavy-metal album covers (and heavy metal in general) are actually a really good comparison, because quite a few heavy metal bands are fully aware of how silly they look (and they appreciate the humour value!), but they're still doing the whole thing seriously and passionately, not out of "hipster" irony. Just because something is ridiculous, and you know it, doesn't mean you can't do it to the hilt, throwing yourself into it wholeheartedly and with great passion and enthusiasm. Being able to laugh at yourself, and appreciating that other people are laughing at you (rather than resenting it) doesn't mean you're doing it for laughs. It goes the other way too - totally sober and serious, weighty things that you can make jokes about spawn what's known as black humour. Black humour doesn't deny that death and tragedy are serious, grim subjects, and isn't trying to insult or degrade them by finding something funny about the situation. You just spot the funny stuff anyways. Historically believed-in monsters, like the leucrocotta, aren't any more or less ridiculous than manticores, chimeras, or minotaurs. Or dragons for that matter. Some people think leucrocottas are ridiculous looking, while I think chimeras and minotaurs are totally ridiculous looking. I still like playing minotaurs regardless, and I think chimeras can (and do) make great monsters. The leurocotta is a deceptive ambush predator that uses cunning, mimicry, and/or outright mind control to draw away travellers from the path so it can eat them. It's made out of a pile of animal parts. It's smarter and thus potentially far more dangerous than an owlbear, and yet owlbears have proven themselves to have serious staying power in the dungeon fantasy genre - they're the subject of endless jokes, and yet everyone wants there to be owlbears in every edition. I just don't see what makes the "standard" chimerical monsters somehow "less ridiculous" or "more dangerous" in their D&D treatment - D&D didn't change the description of the leucrocotta at all for it's version (It's in the 2e monstrous manual, right across from the Lamia).
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 09-05-2010 at 02:17 PM. |
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#49 | |
Join Date: Nov 2008
Location: Yukon, OK
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From a company standpoint thats pretty good incentive right there. And the ability to apply GURPS to serious epic, space opera, 60ish cheesy tv serials, hard sci-fi, animae, or cartoons is well and good and the strength of GURPS. So building a serious to address a particualr and desired niche of any kind DF, Action, Transhuman Space, Traveler, Banestorm, Wierd War, etc is all well and good. It saves a lot of work and helps with consistency by published materials addressing different things. |
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#50 | |
Join Date: May 2006
Location: Seattle, Washington
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Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) |
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art, dungeon fantasy |
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