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#1 | |
Join Date: Jun 2006
Location: Spain —Europe
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It's about the art here in DF 13: Monsters 1: since a considerable amount of the art in the PDF releases by Steve Jackson Games consists on "recycled" pieces of art from third edition publications (and never before published pieces, too, years ago produced for third edition books, but then discarded -for reasons of space, or other different ones), I wonder how these new monsters are going to have corresponding illustrations. Sure not all of them need to be "new monsters" requiring specific brand-new illustrations, and I acknowledge not every single monster is going to deserve a particular illustration, but still . . . ...And I'm aware SJG's PDF releases are including some new, original art pieces specifically designed for the release at hand, too. Of course, having this volume (or volumes, in the future) illustrated in the same way than the series Creatures of the Night would be great, but I'm not expecting such thing. OTOH I acknowledge there are people who don't want pictures in role playing game book. However I regard illustrations here as a complement to the written description, not as a limitation to the imagination of the people reading it. So, a kind of "vague" or "approximative" pictures could be suited.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#2 | |
Join Date: Sep 2004
Location: Canada
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If you have three different orc statblocks (Orc berserker, orc warg rider, orcish assasin, as a random example) I personally don't think you need an illustration for each one. You could do one illustration showing all three, posing dramatically, or you could just do a single orc picture, showing a generic orc.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#3 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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We can't say anything definite at this distance in time. Monsters 1 is in peer review, and hasn't even progressed to a final draft, much less an edit. It needs to get past all of those steps before it arrives in layout, which is where the question "What art do we need?" will be tackled. The answer will depend on the size and shape of the art holes that result from cramming the text into a particular page count, on e23's remaining art budget, and on other boringly technical factors.
I can say that e23's budget is limited, and that money spent on art is money not spent on other parts of the project. It isn't as if we can afford to order custom art for every PDF. It definitely isn't the case that we can afford to bump preview PDFs to artists so that they can read them, get inspired, and create actual illustrations of the text content. That would be wonderful, but it would be flying first class and staying at the five-star hotel. We fly economy class and stay at the three-star place out of necessity. Things might be different if we knew we'd sell hundreds of thousands of copies instead of a few hundred.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#4 | |
Join Date: Jun 2006
Location: Spain —Europe
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One of the reasons for me thinking that, is something you already said. So let me quote a few lines of your post:
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OTOH I understand and agree with your points. Maybe you're right here, and that would be great IMO: And I think we know almost nothing about this upcoming book that should be important for the Dungeon Fantasy sub-line, and I'm dying out of anticipation ;^)
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#5 |
Join Date: Jan 2008
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From memory, the CotN series seemed, to me, to focus on monsters that were more strange than direct combat oriented, ones where an entire adventure (or campaign) would be spent trying to deal with, rather than ones that would work for an encounter or two; I'd imagine a book of DF Monsters would be more... Straightforward combat-oriented...
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#6 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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A straight, serious Fantasy Bestiary would be another kettle of flesh-eating, undead fish.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#7 | |
Join Date: Aug 2004
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#8 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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As for art, I have put in a suggestion or two for artists to Kromm. I doubt it'll happen, but yeah, I agree, this book would be enhanced by the inclusion of some awesome art. Otherwise you'll just have to settle for sick, twisted, and demented monsters and versatile tools for expanding on them. Which isn't so bad, either, since Kromm is one of the sick twisted minds . . .
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#9 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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That'd definitely be a step up in general art quality... |
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#10 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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In that case I'm fine with no art at all, actually. Yeah, it's fun to look at but the writer is hopefully good enough at descriptions that art is optional.
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Tags |
art, dungeon fantasy |
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