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#31 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Version 1.15 posted.
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And not just Missiles & Guns but also if you use some mounts as a Cargo Hold, though currently you have to select Cargo Hold as a Weapon but not it's location - in order to save space the sheet wraps all Weapon Mount Cargo Holds into one "weapon" entry.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 12-02-2009 at 07:48 AM. |
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#32 |
Join Date: Mar 2008
Location: Dallas, TX
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Your Optional Rules link is bad, due to being abbreviated with ellipses.
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#33 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Posted version 1.16. I did a lot of coding reworking, so let me know if any bugs pop up.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#34 | |
Join Date: Nov 2004
Location: Flushing, Michigan
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Thank you for putting this together; it is a wonderful and enjoyable tool. Mark |
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#35 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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The revised sheet up uploaded.
As a side note, I hadn't noticed the modular system rule, I've been looking for that kind of rule for a long time.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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#36 |
Join Date: Aug 2006
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ericbsmith:
- The lower sheet has a typo (Dynaic Chameleon Hull). And another thing. In my campaign some ships are too static in combat, so they use water instead of hydrogen as fuel. But there is no mention that all fuel tanks have to be filled with the same substance(?). So my ships have one tank of higher thrust fuel. It would be nice to include Fuel tank (water) besides normal fuel tank to modules to simulate for this emergency high thrust fuel reserve. And it would be nice to have an option to change TL of individual components, cause some of my ships have different module statistics to simulate some tech edge in sensors (example). But Good Work. :). I had my own sheet, but i was too lazy to have it cleaned up like this one so i switched to yours :) |
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#37 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Posted v1.17
LOL, that typo has probably been there since I put the sheet together :O Adding the capability to set TL for each ship system turned out to be relatively easy, so it's done. The fuel tank thing would take a *LOT* more wrangling than I care put into it at the moment.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#38 | |
Join Date: Aug 2006
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Ubuntu r0x :D |
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#39 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Fixed the error and re-uploaded.
To set the TL of a ship system there is a column all the way to the right, just to the right of the Modular checkboxes, to the left of the cost breakdown.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#40 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Could you post the open office version in .zip instead of or in addition to .7z? I'd like to use the open office version but I don't want to deal with .7z when I already have plain old .zip capability.
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FYI: Laser burns HURT! |
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Tags |
design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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