Quote:
Originally Posted by Anthony
The thing about fortifications is that there are almost always tradeoffs to make. Yes, a way to escape is nice to have, but it may need to be sacrificed for some other priority. If you have an unlimited horde of zombies, you don't want fortifications to start with, you want to run away.
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With zombies, you usually have them distributed in a range from lone walkers and small groups to functionally unlimited hordes, so you want both - fortifications so that you can stop running, and the ability to
start running again when you need to.
EDIT: One nice thing about zombies is that once your base is abandoned, they typically don't care about holding or destroying it. Unless you razed it yourself or larger dynamics are in play, you might be able to go back.