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#1 |
Join Date: Nov 2008
Location: Yukon, OK
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I want to install a cabin on a SM+5 craft, would 3 spaces do the trick?
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#2 |
Join Date: Feb 2005
Location: Berkeley, CA
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In general you can install a SM X+1 module on a SM X ship by using 3 spaces, so probably, though the stats for a SM +6 habitat module are slightly dubious, based on scaling at higher SMs it should only hold 0.6 cabins.
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#3 | |
Join Date: Nov 2008
Location: Yukon, OK
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I am thinking something like an overnight compartment on a train.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 06-16-2024 at 01:11 AM. |
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#4 | |
Join Date: Aug 2007
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Spaceships doesn't dot hat sort of precision so there's no real way to say which level in the progression is "right". You might "like" the numbers at some particular place in the progression better but Spaceships doesn't care.
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Fred Brackin |
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#5 |
Join Date: Feb 2005
Location: Berkeley, CA
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The problem isn't 1-3-10. SM +7 has 2 cabins, and SM+8 has 6, and by that logic SM +6 should have 0.6.
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#6 |
Join Date: May 2007
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Note that a "cabin" can be shared between two people, or replaced with "bunk-room" accommodations for four, so "0.6" cabins should be able to provide accommodation for one to two people depending on how much you're willing to squeeze.
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#7 |
Join Date: Nov 2008
Location: Yukon, OK
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Yeah, I went with 3 spaces for a 2 bunk compartment in a SM+5 ship. Not intended for comfort like a full stateroom but better than sleeping in passenger seats. This is intended for a small scout shuttle that can support a ground team or carry people around a system to map it out and explore.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#8 |
Join Date: Aug 2004
Location: Wellington, NZ
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I've always assumed that the SM+6 habitat's 'space' is rather sparse, so while it still (barely) counts as one habitat space you get a pretty spartan version of whatever you're installing in that space.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#9 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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By the book, habitats on SM+5 spaceships aren't just left out; they're explicitly ruled out. "Habitats are unavailable on SM+5 craft. Crew will occupy a Control Room... or Engine Room... and passengers occupy Passenger Seats..." (which means one crewman and two passengers maximum).
Now, you can change the rules if you like, but then you don't need our permission to do whatever you want. |
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#10 |
Join Date: Jun 2006
Location: On the road again...
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Also note that Passenger Seating says that you can replace two seats with a stretcher (or similar-sized bench/cot), which would probably work for your purposes, if all you're looking for is a place for someone to lay down for a few hours while the ship drifts through space/is on autopilot.
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Tags |
scaling, spaceships |
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