![]() |
![]() |
#21 |
Join Date: May 2005
Location: Oz
|
![]()
Battleship guns and armour demonstrated things about impactors with velocity less than about one kilometre per second. The hardness and tensile strength of materials are much less significant when you are dealing with two or three orders of magnitude more kinetic energy per unit mass, and everything behaves in collision like several times its own mass of detonating TNT.
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
![]() |
![]() |
![]() |
#22 |
Join Date: Aug 2007
|
![]() From memory I believe the most powerful HEAT weapon in HT is 6Dx15 (I think that's adding together multiple stages) and that would penetrate 45 inches of RHA. I would judge that there are plenty of battleship grade HEAT rounds. If no one has bothered to devlope them for naval cannon that says something different i.e. about commoness of targets rather than capability of rounds.
__________________
Fred Brackin |
![]() |
![]() |
![]() |
#23 | |
Join Date: Jul 2006
|
![]() Quote:
Mind you, on a smaller scale, I think some of the Russian SUs were armed with smaller cut down naval guns and some of them fired HEAT, so it's possible you could have contrived to fire HEAT from a naval gun if you'd really wanted to. |
|
![]() |
![]() |
![]() |
#24 | |
Join Date: Jun 2013
|
![]() Quote:
But a battleship's engine is, from what I understand, deep in the ship, and has quite a few open spaces between it and the outside world. Meanwhile, while the corridors of a battleship are often cramped, there's a lot more volume involved than in a tank - you hit one of those, you'll only take out those crew members unfortunate enough to be close to where your weapon hit. I think against a battleship you're probably best off hitting it with a really bit explosion, rather than hitting it with a smaller, concentrated, directed one (like HEAT). But I could be mistaken.
__________________
GURPS Overhaul |
|
![]() |
![]() |
![]() |
#25 |
Join Date: Aug 2007
|
![]()
Perhaps "battleship grade" means something technical to you that it does not to me. I was going with "capable of penetrating battleship armor" and there are many modern HEAT muniitions with that level of power.
More likely the laack of interest (besides the "not invented here" issue) was about firing HEAT rounds from high velocity rifled guns. The spin interfered with jet formation and this was not solved until the 60s or 70s. Also, except for Tirpritz and its' psch war campaign to drive the British admiralty "Mad!, Mad I tell you!" there were no German capital ships left by hte time of the early HEAT warheads and the RN hadn't needed more penetration to destroy Bismarck. In the Pacific it had become obvious that gun duels involving battleships would be quite rare.
__________________
Fred Brackin |
![]() |
![]() |
![]() |
#26 | |
Join Date: Feb 2008
Location: The Athens of America
|
![]() Quote:
Since HEAT rounds were coming to be in WW2 at the same time that Carriers supplanted Battleships as 'Queens of the Sea'; I suspect that no BB HEAT rounds were made because post-1945 no BB's were made.
__________________
My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
|
![]() |
![]() |
![]() |
#27 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
![]()
WWII battleships had two main kinds of shell for the main guns: High-Explosive, for shore bombardment and attacking unarmoured ships, and Armour-Piercing Ballistic Capped, for attacking armoured ships. It became clear during WWII that their main role was shore bombardment, and they began to carry little or no APBC. IIRC, the US battleships at Surigao Strait got a chance to take on APBC ammunition before the battle.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
![]() |
![]() |
![]() |
#29 | |
Join Date: Aug 2004
Location: Wellington, NZ
|
![]() Quote:
The reason they weren't invented for big naval guns is simple - there was no point, because by the time they would have been fielded, those big guns were obsolete, and that was fairly clear at the time development would've started (mid-WWII). Also, there was simply no stand-out use case for them - against cruisers normal AP shells were perfectly adequate, and against smaller ships HE shells were more than adequate. Against battleships HEAT shells would've been of limited use because their after-armour effects are far too limited and fusing them so they go off on armour but not heavy plating would've been extremely challenging, and if they went off as soon as they hit hull plating they'd be worse than even (based fused) HE.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
|
![]() |
![]() |
![]() |
#30 | |
Join Date: Aug 2004
Location: Wellington, NZ
|
![]() Quote:
So with 1000+ times the mass with guns only ~5 times the calibre and lower velocity into the bargain it's not surprising their main armour layers were relatively thin, especially as they could use their great size to hide some of their vital components behind many empty compartments to allow fragments and blast to dissipate before reaching them. Also, unlike tanks a warship's structural plating can provide protection from blast and fragmentation, because there's room for complementation, etc. (this, BTW, makes comparing ships of different times and navies hard, because the people designing them split up what counted as 'hull' or 'frame' or 'structure' vs 'protection' or 'armour' differently).
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
|
![]() |
![]() |
![]() |
Tags |
armour, spaceships |
Thread Tools | |
Display Modes | |
|
|