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#21 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Bilateral symmetry makes sense for a certain kind of warship: one in which you are typically accelerating orthogonality to the direction of the enemy... or in other words, where dodging is more important than closing the distance. You have a powerful engine that moves you "up", but you fire "forward". To change the direction you dodge the ship rolls left or right. To minimize the profile and make your spinning more efficient you end up with a long thin rod with the main engine mounted at the midpoint of the rod... at least as far as weight goes.
The job of the ship and the surrounding technology will determine a lot about the ship. Some things to watch for:
some idea of what your spaceship paradigm is would help here as well.
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#22 | |
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Join Date: Sep 2004
Location: Southeast NC
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#23 | |
Join Date: Oct 2004
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Do you have artificial gravity? Do you use spin gravity? Do you have reactionless drives? Are the FTL drives huge or small? Do they need huge amounts of fuel, as in Traveller? Do you have force fields? If yes, can they have any shape or only some? With enough superscience I prefer globe and egg shaped ships - simple, structurally sound, good surface/volume ratio. |
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#24 |
Join Date: Jun 2013
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An interesting consideration when it comes to gravity is for spacecraft that are meant to operate planetside as well as in space. Planetside, a layout like a modern airplane (long and short) makes sense, whereas in space, a layout like a tall tower (tall and skinny) makes sense, provided constant - or at least frequent - thrust. The Savage Chicken from the webcomic Freefall has an interesting compromise - many of the amenities rotate or are otherwise setup to work under either situation. For example, the tables have booth-style seating, and the seats are setup so that the seat and back are functionally interchangeable, while the table can rotate for either orientation. That example can be see here.
Another consideration - the bridge being located at the front of the ship, with a big transparent "window" to see out of. That's fine for a "spaceship" that's going to spend most of its time flying around planetside (such as for The Savage Chicken), but realistically the bridge being further in, and relying on the ship's sensors, makes a lot more sense (using Spaceships, a Control Room in one of the Core sections is going to be much more well-protected than one elsewhere, although I think ejecting your Control Room in an emergency isn't available if you do that). Things in space are, quite frankly, too far away for the human eye to be of any use - and given the velocities necessary to get anywhere, by they time you can see something, it's too late for you to do anything about it. Best to avoid a big honking weakspot (transparent materials are unlikely to be as resilient as opaque ones) that doesn't even accomplish anything for you. Luxury spacecraft and the like, however, may well have direct viewports, for those wanting to see space with their own eyes rather than through a camera.
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GURPS Overhaul |
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#25 | |
Join Date: Aug 2007
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I once saw the calculation that one of Transhuman Space's fusion pulse drives with about 30 GW of output leaving Mars orbit could be seen with the naked eye from Earth orbit. You'd still want the computer to tell you exactly how far away it was and how fast it was going but in some universes early detection with the human eye isn't that unreasonable.
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Fred Brackin |
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#26 | |
Join Date: Dec 2007
Location: Shropshire, uk
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While most of the time there is nothing to see I think there is a psychological case for actually being able to see outside without any sort of mediation. At a guess these ports would be located as far as possible from the most vital parts of the habitat and heavily shuttered rather than the classic picture window on the flight deck. |
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#27 | |
Join Date: Dec 2007
Location: Shropshire, uk
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But I think it would make more sense to put the main engine in the 'belly' so that gravity and main engine thrust were on the same axis rather than placing the main engine in the 'tail' and having build everything to handle loads in two directions and to reconfigure the ship every time you land or take off. |
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#28 | |
Join Date: Jun 2013
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GURPS Overhaul |
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#29 | ||
Join Date: Aug 2004
Location: U.K.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#30 | |
Join Date: Jul 2008
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Of course, that's influenced by the game leaning to sustained gun engagements by preference, but you certainly could build a missile carrier that used efficient atomic rockets to drop missiles onto high-speed intercepts where they'd proceed to punch through anything in their path. I did that at one point, pretty sure it made a mockery of all the big battleships. (It might have been vulnerable to flares though, since the game made missile guidance highly vulnerable to decoys.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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Tags |
spaceships, spaceships realistic |
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