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Old 07-03-2023, 10:31 PM   #1551
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Default Re: [DFRPG] Crawl! IC

Bain takes note of Telrith’s accounts and replies:
Thanks for the insight, friend...

Bain remains meditative for a moment and asks Telrith:
Why did the elementals refuse your call?

As Telrith or the others make their remarks, Bain readies his camouflage (17) 13 and prepares to stealthily (16) 9 move about the corridor. He holds his amulet and comes up with a plan:
  • He asks Mihrimah to carefully (+2) check the area (without advancing) using her dark vision (11).
  • He also suggests Gathika casting her "illumination spell".
  • As a counter-measure (alternative plan) Mihrimah will hold a torch, while the others wait, explaining that he will closely follow the dark elf under her shadows, to observe (13) 9 he area.
  • Bain will check for traps (14) 3 until its safe for everybody to move and access further areas.
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Old 07-04-2023, 07:42 AM   #1552
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Default Re: [DFRPG] Crawl! IC

(OC: Gathika, tell us what you plan to do, and what you're rolling for it, before we resolve Bain's actions.)
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Old 07-04-2023, 01:16 PM   #1553
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Default Re: [DFRPG] Crawl! IC

Gathika stops for a moment whispering(^.^) (talking to the elders, meditating for a moment on what is the best option, it seems that she is taciturn, drooling(´-ω-`))... well, comrade Bain I will use my powers to fill the area with "sunlight (11) ".・:*+.\(( °o° ))/.:+.:
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Old 07-05-2023, 05:01 AM   #1554
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Default Re: [DFRPG] Crawl! IC

The holy spell goes off and helpfully reveals the cave before the adventurers in a welcome panorama of illumination. It matches what the shadow elf hireling reports - signs of a fierce battle at an intersection just 5 yards forward. She recommends holding a cloth over your mouth and nose, the awful stench is thick.

Bain's sharp scrutiny discovers no active mechanical threats set up to snare explorers like himself and his comrades. The hacked remains of a heavy net lies mixed with shattered bones and several large dried bloodstains (slightly darker than human blood). There are small dark hooks screwed into the ceiling and broken strings at ankle-level. Whatever traps were placed here, they got their workout and were not reset.

The bones appear to be human, old and dry.

There's a tunnel to the north, partially obscured by massive cobwebs swarmed with dead flies. Another tunnel (massively stained with dark blood) goes to the east, taking a turn south and then east again. To the west, yet another tunnel but this one is short and straight (and battle scarred in a way that suggests a fighting retreat), leading into a large square room.
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Old 07-05-2023, 07:22 AM   #1555
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Default Re: [DFRPG] Crawl! IC

"I favor clearing out the cobwebs before going down any twisty tunnels. Can anyone tell if those belong to ordinary spiders or something bigger?"
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Old 07-05-2023, 01:20 PM   #1556
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Default Re: [DFRPG] Crawl! IC

Quote:
Originally Posted by ericthered View Post
"I favor clearing out the cobwebs before going down any twisty tunnels. Can anyone tell if those belong to ordinary spiders or something bigger?"
Sure, Vic rolls naturalist (rolled 7, success) to check what kind of spiders these cobwebs belong to.
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Old 07-06-2023, 04:39 AM   #1557
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Quote:
Originally Posted by vicious Violence View Post
Sure, Vic rolls naturalist (rolled 7, success) to check what kind of spiders these cobwebs belong to.
He breaths a sign of relief.
The spiders are completely ordinary little ones, not harmful, not monsters. They've been eating good on the flies coming into here, probably attracted by the dead giving off that horrendous stink.
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Old 07-06-2023, 07:12 AM   #1558
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Default Re: [DFRPG] Crawl! IC

"Lets clear these things out anyways. Cover me please!"


He walks forward and does his best to clear away the cobwebs with his axe.
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Old 07-06-2023, 07:44 PM   #1559
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Default Re: [DFRPG] Crawl! IC

Comrade, why dont u simply bring the torch closer? (´・ω・`)It kills the spiders and removes the webs, it also cleans the place a bit(*´ω`*)
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Old 07-07-2023, 06:55 AM   #1560
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Default Re: [DFRPG] Crawl! IC

The north passage, once the webs are removed, looks clear.
It quickly turns to the east, then going straight in that direction.
No lights in the area means the passage looks rather dreadful. What lies ahead..?
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