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#11 |
Join Date: Feb 2009
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I think of this guy when I hear that name
http://img3.wikia.nocookie.net/__cb2...Rangers%29.jpg |
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#12 |
Join Date: Sep 2004
Location: Canada
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Regardless, you all clearly get the point :)
If the pre-gen PC is a slightly sketchy action archaeologist in the brown fedora and brown leather jacket (and probably with a whip), a picture of someone dressed as Indiana Jones - whether it be actually Ford, an actor playing an expy or homage, or someone cosplaying or in a halloween costume - communicates the character concept rapidly. I don't think anyone here is advocating using a bad or wrong picture for the pre-gen portraits - if it's supposed to be Indiana Jones-y and instead you use a picture of a samurai, that's going to just confuse the issue.
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#13 |
Join Date: Apr 2005
Location: France
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Yes. And atmosphere is important too. The different pictures of "Indian Jones" above show different atmospheres, from the most "realistic" one to the most heroic and crazy one. So, choose your pictures (and modify them) to get the atmosphere which really correspond to your adventure.
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#14 |
Join Date: Jan 2015
Location: UK
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Y'all are absolutely correct, of course.
What I meant was, in the unlikely event that you generated an Adventure Archaeologist that is (despite the concept itself) an original character and not Indiana Jones with the serial numbers filed off, using any of the above pictures to illustrate the character would be counterproductive. To conclude: Original character, original picture; expy, existing picture of the underlying character. |
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#15 |
Join Date: Sep 2006
Location: Luxembourg
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As an aside, if you don't put picture and don't know the players, there is the risk that one of them will grab a pencil and spent the whole game sketching his character, distractedly following the action ...
Celjabba |
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#16 |
Join Date: Mar 2015
Location: Kernersville, NC
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For a convention game, I'd say absolutely. Some folks don't need the visuals to get into character quickly, but for most folks, it's a helpful way to find their character's 'voice'.
For my tabletop game, after a session or two, I asked the players to find a picture online somewhere to represent their character and put that on the character sheet for them. In that situation, it helped _me_ get a firm grasp of what they thought of their characters.
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#17 |
Join Date: Aug 2004
Location: U.K.
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I like to find pictures for demo game PCs, if only because it makes the character sheets (which can look rather dense and heavy for GURPS characters) look a heck of a lot prettier, and demo games are about impressing people. The other reasons already stated here by others also apply, of course.
However, I tend to think that no picture is better than a bad picture. If I can't find images that won't compromise or confuse the portrayal of the characters, I do without. This means that some settings are more likely to get character pics than others. Also, finding 4-6 good pictures can be a lot of work, and sometimes I just don't have the time or the energy. Still, Google Image Search (and a decent feel for keywords) can be a good friend. Personally, I tend to avoid pictures of well-known characters, because they'll only work for close expy characters (which I tend to avoid, because I think that the external references are too distracting), but I may occasionally use a picture of a well-known actor, if I think that they'd be perfect casting for the character.
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#18 |
Join Date: Apr 2005
Location: France
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Something else which is very important, to my mind, is how things are written down.
If characters are written down like that, it makes newcomers flee away: KatsayaWhy? Because there are too many abbreviations and these horrible square brackets which make this character sheet looks like a complex mathematical formula... Which is not at all attractive for newcomers. So, something like that would be more easy to read for non GURPS specialists... KatsayaWriting down the bracket squares in little and with another color makes them appear less conspicuous which is fine because they are not important during the game (and they are still there if you have some GURPS experts among your players). |
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art, pre-gen characters |
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