![]() |
![]() |
#71 | |
Join Date: Oct 2010
|
![]() Quote:
But I do understand your point. I suppose I expect the kind of sniper you get from a Tier 1 unit to be able to do the following: 100 meters, relatively stationary, human target -5.56mm Carbine w/holosight -AoA, 1 turn spent Aiming -Hit Probability: Torso (99%), Head (50%) Change that to a decent (Acc5) battle rifle with a 10x scope and that sniper should pretty much have a 100% chance to succeed. Push that target out to 800m+, in bad weather, at night but with a NV optic, and then it becomes challenging. Or maybe it's only a 30 yard shot, at night, while you are on the deck of a moving ship, and it's a head shot on a somali terrorist, through a tiny glass window of a life boat that is also pitching and moving. Oh, and your two best buddies have to pull off the same shot at the same time. My guess is that if you put those guys in that same exact situation 100 times, they MIGHT miss 10% of those shots. And for what it's worth, I don't think that every shot becomes trivial once you hit that level of skill. Especially if you have to fire on the move, or if you don't have the luxury of being able to take AIM maneuvers without getting shot yourself. |
|
![]() |
![]() |
![]() |
#72 | ||||
Join Date: Oct 2010
|
![]() Quote:
Quote:
Quote:
Quote:
|
||||
![]() |
![]() |
![]() |
#73 | |
Join Date: Aug 2005
Location: Portland, Oregon
|
![]() Quote:
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
|
![]() |
![]() |
![]() |
#74 |
Join Date: Oct 2004
|
![]()
Tactical Shooting says skill 15-18, possibly more for very talented legendary PCs. With a few Perks and Techniques, the specifics of the shooters aptitude become more apparent. There are lots of choices to be made under the Sharpshooter style in TS. Is he "just" a shooter, maxed out in Guns, Precision Aiming, and Targeted Attack (and Deadeye), a specialist in one rifle (Weapon Bond) or someone with broader background (Cross-Training, Green Eyes, Masked Shooting) or does he have a load of fieldcraft skills too (maxed out on Stealth, Survival, Tracking, Intelligence Analysis, and Cartography). Those selections make the character different, and shouldn't be overlooked. Beyond all of this, he could just have Luck (using it judiciously), or he can be in a campaign where if he saves an extra five points he can always buy a Critical Success and make the "impossible" shot. Lots of metagame decisions going on here.
|
![]() |
![]() |
![]() |
#75 | |
Join Date: Aug 2005
Location: Portland, Oregon
|
![]() Quote:
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
|
![]() |
![]() |
![]() |
#76 |
Join Date: Oct 2004
|
![]()
Survival is best thought of as "camping" or "living" in an environment. It's the "I know this place" skill that many people (hunters, fishermen, etc.) have. The most minimal equipment gives you a healthy bonus. Start a fire, make a shelter, cook food that's not from a can or package, how to stay dry and warm, find or make clean water, etc. These are all "survival skills." Infantry troops pick this up in the field, or suffer. Woodcraft or fieldcraft is a part of modern military skills -- jungle school, mountaineering, or Ranger school. They all teach these things. Aviators get SERE school for just these reasons. Again, a very common knowledge set.
|
![]() |
![]() |
![]() |
#77 |
Join Date: Mar 2006
Location: Iceland*
|
![]()
I have a few questions about the kind of specifics that I require for making character backgrounds.
First of all, I've seen a reference to an age limit of 35 years when first applying as an officer of the Clandestine Service, theoretically subject to waivers (but in other federal service, such waivers tend to be vanishingly rare). I can't confirm this and it might be bad information. Does anyone know if veterans of military Special Mission Units need to retire well before they would be eligible for their pension to have a chance at being accepted as a PMO into CIA SAD? Is there a mechanism by which total accumulated time in federal service can be added together to calculate pension rights for military veterans who join the CIA, as there is for some federal law enforcement agencies? Ordinary federal employees can serve as members of the Reserve Component of any branch of the US Armed Forces or as National Guardsmen simultaneously with their civilian federal employment. In general, many federal agencies strive to accomodate drill and deployment schedules for personnel who have part-time military commitments. Does anyone know if that would work for a PMO of the CIA SAD? If not for a direct CIA employee ('Blue Badger'), would it work for a contract employee with essentially the same duties ('Green Badger')? How about the college degree requirement? Is that likely to be waived for enlisted or Warrant Officer 20-year veterans of Special Forces and/or Delta/CAG? What about contract employees? Would they need a college degree if their duties were essentially identical to their 'Blue Badger' PMO peers?
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
![]() |
![]() |
![]() |
#78 |
Join Date: Mar 2006
Location: Iceland*
|
![]()
As eagle-eyed forumites might have noted, I'm proposing that one of J.R. Kessler's 'Night Riders' (vigilante Monster Hunters working for the PCs' Patron) in my Caribbean by Night campaign was a contract Paramilitary Officer for CIA Special Activities Division before coming to work for Kessler.
More precisely, Jaime Barzaga Arias (b. October 18, 1970; Hialeah, Florida), the current team lead of the Florida team, should have been an enlisted Ranger, CAG/Delta and Special Forces operator, before becoming a Warrant Officer in the 7th SFG and finally a contract employee of the CIA SAD. Yes, obviously, that's an incredibly rare background, but the man leads Monster Hunters. A billionaire with supernatural sources of information has spent the last three decades finding and recruiting the few humans who are both trustworthy and have what it takes to fight supernatural threats; which start at 'psychic influences which might make ordinary humans panic, give into Disadvantages or fall into depression' and exists in flavors all the way up to 'without generational Will and strong motivation, no mortal could even find the courage to act, and even if they do, this threat is scarier than hand-to-hand with a tiger, an axe murderer and an MMA champion on PCP at the same time'. In any case, I'm trying to establish where Barzaga was at each point in his career, at what date he came to the notice of someone in Kessler's orbit and when he would have retired from federal service to fight a Greater Threat. So, stuff like when he needed to seperate from active duty to be eligable for CIA SAD, whether he might have remained a part of the Special Forces community through National Guard service in the 20th SFG while paid by the CIA as a contract employee and that sort of thing.
__________________
Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 02-27-2020 at 04:36 PM. |
![]() |
![]() |
![]() |
Tags |
federal agencies, special ops |
Thread Tools | |
Display Modes | |
|
|