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#21 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Slight digression: Could people define their acronyms, please? I don't have the books with me, and when I hear "PMO" I think "Prime Minister's Office". The other abbreviations, save for CIA, are opaque to me.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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#22 | |||||||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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That much? That's getting to "professional diplomat" levels of training.
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#23 | |
Join Date: Oct 2010
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My apologies. I'm a bit of an acronym geek due to my time in the military. It's easy to forget that not everyone knows what all of these mean. SAD = Special Activities Division. An arm of the CIA's National Clandestine Services. SAD SOG = SAD Special Operations Group. The paramilitary branch of SAD. PMO = Paramilitary Officer. These are the guys who serve in SAD SOG CST = CIA's Clandestine Services Trainee program. Basically, this is "spy school". Both CIA's regular field agents, and SOG PMOs attend this school. CAG/ACE = Combat Applications Group/Army Compartmented Elements. Basically the recent designations of 1st Special Operations Detachment Delta or Delta Force DEVGRU = Navy Special Warfare Development Group, aka SEAL Team 6 ISA = US Army Intelligence Support Activity. Too hard to explain here. Check out their [URL="http://en.wikipedia.org/wiki/Intelligence_Support_Activity"]Wiki/URL] page. 24th STS = US Air Force Special Tactics Squadron. This is the Air Force's Tier 1 unit that serves under JSOC. Mostly composed of Combat Controllers, Pararescumen, and Combat Weathermen (don't laugh, they do exist). ODA = Operational Detachment Alpha. US Special Forces 12-man A-Team. I think that covers all the acronyms I've used in my posts. Let me know if I've missed anything. Last edited by TheOneRonin; 11-28-2013 at 11:39 AM. |
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#24 | |||||||||
Join Date: Oct 2010
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However, Gunner (Machine Guns) should 100% be part of their repertoire. All members of an ODA will be trained at least to a basic level on crew-served weapons. The Weapons Sgts will get THAT MUCH MORE training on the same systems. Quote:
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#25 | |||||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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To translate the 3e Special Ops templates, buy the same attributes and skill levels. Many of the skill purchases will have the same costs, but the overall character will (almost always) end up costing more. That's OK; the "baseline" low-end heroic character budget was 100 points in 3e and is 150 in 4e. But don't assume you need to spend 1.5 times as much in 4e on each item; some things will cost fewer points than in 3e (notably, high levels in DX-based skills). Quote:
The GURPS terminology is not based on US military terminology, or any other standard vocabulary. This causes confusion regularly, but changing it would cause just as much. Quote:
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#26 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#27 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Surely it would be better to match skill levels, rather than points spent? The distribution curve of 3d6 can't have changed that much from 3e to 4e?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#28 | ||||||
Join Date: Oct 2010
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One more correction. GURPS Special Ops actually lists the ESCAPE skill at one point instead of two: Quote:
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That makes sense, but with that and all of the other point adjustments, you're still way above the 60-points that Kromm suggested. |
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#29 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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#30 |
Join Date: Aug 2004
Location: Louisville, Ky
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You might want to see how your template matches up with Kromms skill guidelines here. So it likes primary skills at 14-15, maybe a 16 in a specialty and important but secondary skills at 12-13 is the ballpark you should be in.
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Tags |
federal agencies, special ops |
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