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#191 | |
Join Date: Jul 2006
Location: Oxford, UK
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I like to think of Dungeon Fantasy as a combination of Hack n' Slash video games like Diablo, Dungeon Siege, and Torchlight, and some what silly anime such as "Slayers" or "Rune Warrior Louie" with a splash of Conan, Black Company and Stormbringer books.
It is the only genre where I don't punish my players for saying "100 Skeleton Warriors? Great! I run to the middle of them and start hacking!" I have a High Fantasy/Cinematic/Wuxia campaign where the characters are over the top but they suffer damage and consequences just like in the real world. For that I use GURPS 4e. On the topic of DF Monsters I would like to see as many of them as possible art or no art. Two things that I have always found disappeared from the local shop was adventure modules and bestiaries. The best Monster Manual that TSR ever published was the 2nd edition The Monstrous Compendium, it's only real flaw was it was hard to organise alphabetical order. However despite that it made it cheap enough for them to fly out lots of monsters quickly (although some quality control on that would have been nice).
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#192 |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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When DF 13 will be released?
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#193 |
Join Date: Jun 2006
Location: Spain —Europe
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I'm also looking forward to it.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#194 |
Join Date: Oct 2004
Location: Yorkshire, UK
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DF Monsters is no longer DF13, it is now it's own (sub)line, so it will be DF Monsters 1.
As for the status, last update (Kromms LiveJournal, Friday) was that all of the Art was in, so maybe in the next few weeks? DF13, will I believe be Loadouts, it's in the production queue, so hopefully in the next couple of months. |
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#195 | |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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#196 |
Join Date: Jul 2007
Location: Ann Arbor, MI
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If you're needing monsters now, grab Creatures of the Night, easily the best monster manual I've ever run across. The original, 3e book is great and requires minimal conversion. I haven't tried the 4e books, but they look to be at least as awesome.
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Online Campaign Planning |
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#197 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Dungeon Fantasy items due out in the next couple of quarters, in roughly chronological order (I cannot venture dates, so please don't ask):
Dungeon Fantasy Monsters 1¹— 1. Dungeon Fantasy Monsters is a subseries of Dungeon Fantasy, and will use its own numbering scheme. 2. The same goes for Dungeon Fantasy Adventures.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#198 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Dungeon Fantasy Monsters 1 Very SoonDisclaimer: this post is here for comedic purposes, don't take it as anything else. |
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#199 | |
Join Date: Aug 2004
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*g* Anyway, I'd put the second and third as Real Soon Now :D |
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#200 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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wowwiki was the wiki that was taken over by advertisers and stuff.
wowpedia is in control of the original owners of wowwiki. |
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Tags |
art, dungeon fantasy |
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