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#21 | |
Join Date: Jan 2006
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Cybernetic re-enforcement might help. Various smart armors/suits might be be able to selectively compress parts of the body. The launcher might be pretty long, even the entire length of the ship + a centrifuge at the start, but that's still pretty limited. There might be a disposable rocket on the non stealth systems. Could the stealth pod use the planet's EM field to break more quietly? |
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#22 | ||||
Join Date: Dec 2009
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Would crash tanks help, or are they flat-out too much mass? Would lend a neat "reverse nautical" feel to evacuation by life pods :J Might also be trouble to have them disintegrate around the troops…
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If you must feed the troll, take it to PMs. "If it can't be turned off, it's not a feature." - Heuer's Razor Waiting For: Vehicle Design System
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#23 | ||||
Join Date: May 2005
Location: Oz
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Voskod re-entry capsules had retro-rockets fit to give only 215 m/s delta-v. Voskod and Soyuz capsules slow first with a heat shield, then with parachutes, and fire their soft-landing rockets only when within a metre of the ground. Engine braking from orbit to surface requires nearly as much engine and propellant as takeoff to orbit, and re-entry capsules didn't and don't have that by any means. They would have needed rockets the size of Titan IIs, which would have taken stupendous efforts to launch at the beginning. Quote:
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 02-27-2011 at 06:40 PM. |
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#24 | |||
Join Date: May 2005
Location: Oz
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If necessary, drop capsule launchers could include a spar that projected from the hull, mounting a linear accelerator. That might even be collapsible. Quote:
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The thing is that a piddling 100 m/s trajectory change to de-orbit is not very conspicuous compared to screaming down through the atmosphere in either a sheath of incandescent plasma or on top of a pillar of rocket exhaust. Which means that you don't get true stealth in the sense of an undetected landing unless you also adopt a slow careful glide-in re-entry, shedding speed at high altitude, slowly and with low peak temperatures in a winged vessel. That means that you're very unlikely to be shot at by ground defences, and can actually perform covert and clandestine operations on the ground if it all goes right. But it means six hours or more de-orbiting and re-entering, which imposes operational limitations. It sounds like a very useful capability to have up your sleeve, for inserting intelligence agents and special forces operators. I'll certainly add it to my Imperial marines' repertoire. But I think it requires something other than the drop capsule or even the stealth capsule described on UT p.232. And it doesn't directly address the question of how I design a ship to launch those. But I think we're approaching an answer to that question.
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Decay is inherent in all composite things. Nod head. Get treat. |
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Tags |
drop capsule, meteoric drop, space marines, spaceships, ultra-tech |
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