05-22-2020, 01:50 PM | #81 | |
Join Date: Dec 2017
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Re: Show me the magic!
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05-22-2020, 01:59 PM | #82 |
Join Date: Sep 2018
Location: North Texas
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Re: Show me the magic!
I envisioned it more as a save vs being thrown off balance. A ST save makes more sense if you can see the force coming, but I'm fine with either approach.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
05-22-2020, 09:28 PM | #83 | |
Join Date: Sep 2018
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Re: Show me the magic!
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We were just looking to get some actual game benefits for those talents and to make the game a bit more interesting for religions. I LOVE the idea of ritual spells though. I am writing a house rules book with the different religions in our game worlds and I think that idea would be excellent. By the way, I was admiring all your spells today. Some of these will be making it into our grimoire! THANK YOU for sharing! |
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05-22-2020, 09:42 PM | #84 |
Join Date: Sep 2018
Location: North Texas
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Re: Show me the magic!
If you're interested, here's the thread where i presented the idea of 'ritual' spells (which I have since expanded on in my game)...
http://forums.sjgames.com/showthread.php?t=160610
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
05-23-2020, 05:11 PM | #85 | |
Join Date: Oct 2015
Location: New England
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Re: Show me the magic!
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05-24-2020, 01:32 AM | #86 | |
Join Date: Sep 2018
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Re: Show me the magic!
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We wrote Weakness to affect ST in the way that Confusion affects IQ and Clumsiness affects DX. Both of those are written exactly as we wrote Weakness as far as point values are concerned. So we are going to leave this as written, but its a house rule so anyone else can adopt it and change it any way they wish. :) |
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05-24-2020, 08:54 PM | #87 | |
Join Date: Oct 2015
Location: New England
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Re: Show me the magic!
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05-24-2020, 11:31 PM | #88 | |
Join Date: Sep 2018
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Re: Show me the magic!
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05-26-2020, 08:50 PM | #89 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Show me the magic!
Spear of the Monkey
If the steel head of this ordinary looking spear is examined closely an engraving of a monkey will be seen. It always counts as a magical weapon in attacks and if the user specifically wills this the spear will momentarily extend to jab up to the user's ST in hexes. This jab is conducted with the Missile Weapon range penalties and if the distance jabbed is 8 or more hexes then the spear does +2 damage as if it had been used in a cavalry charge. This special jab ability is only usable by simians (Prootwadles, halflings, humans, hobgoblins, etc.) and not Reptile Men, Gargoyles, or Octopi.
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-HJC |
06-05-2020, 11:43 PM | #90 | |
Join Date: Jul 2018
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Re: Show me the magic!
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EDIT: I couldn't resist... I calculated it out. Assuming a 2-meter, 100kg fighter, it would take just 5 castings of the spell before he started floating away. At that point he would be 64 meters (about 210 feet) tall. Last edited by Anomylous; 06-06-2020 at 12:20 AM. |
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