12-27-2021, 06:38 AM | #41 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Mundane Talents and Backgrounds
Some thoughts:
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12-27-2021, 11:31 AM | #42 |
Join Date: May 2015
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Re: Mundane Talents and Backgrounds
It seems pretty good to me from the standpoint of making sense, and what characters (perhaps mainly NPCs) who have mastered Farming would have. Of course, it's also only different from RAW by the IQ 9+ requirement, which probably a GM making a master farmer NPC would give them anyway.
And as for the critique that most PCs would find it too expensive to want to ever get... that seems entirely appropriate to me, again from a making-sense perspective (my usual perspective). If people want a PC who is a master farmer but are stopped by a perspective along the lines of "but it's penalizing them 2 talent points", then I'd say that if the GM has sympathy for that perspective, they can make such rulings as: 1) Ok, that makes sense for your nice character background, so yes you can start as a Master Farmer and you may still start with up to IQ in other talents. 2) In this campaign, PCs can take up to 3 points in mundane talents if they explain the background well and the GM approves. 3) You earned XP that went into Master Farmer while working as a farmer and being mentored. etc... |
12-27-2021, 06:37 PM | #43 | |
Join Date: Oct 2015
Location: New England
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Re: Mundane Talents and Backgrounds
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Again, I think simplifying is the best route here; make all of them cost the same and give out one for free at character generation (because if Mundane Talents weren't ever mentioned in the rules, good players and GMs would add this level of detail to characters anyway). |
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12-27-2021, 10:54 PM | #44 | |
Join Date: Jun 2019
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Re: Mundane Talents and Backgrounds
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Maybe not six points then. Maybe three. Skip prerequisites and let the most valuable mundane talents cost a flat 3 each. It's not a take it or leave it proposal.
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"I'm not arguing. I'm just explaining why I'm right." |
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12-27-2021, 11:33 PM | #45 | |
Join Date: Jun 2019
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Re: Mundane Talents and Backgrounds
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Nor have I made mundane talents more expensive -- quite the opposite. Instead of each costing 1 point of the 1 point allotted, they would cost 1/6th point, 2/6th points, or 3/6th points out of the 1 free point towards mundane talents. Just so as not to introduce fractions, I multiplied everything by six. Now a "1 point" mundane talent costs only 16.66% of the mundane talent allotment (now 6), whereas before it cost 100% of that allotment when the allotment was 1. Thus a character could now have a little training at a few different mundane talents, or a lot of training at one single mundane talent. All without either choice compromising their combat and adventuring talents. Agreed that "farmer" may not be the best example, but only because I don't have an agricultural vocabulary. I should have avoided the word "estate", perhaps substituting "plantation" or some other name. The point is there is a reasonable distinction I would think between the level of skill needed to keep a small family farm of a couple acres, and the skill needed to plan and direct the planting, care, and harvesting of several crops at once over a couple hundred acres. The latter needs to know a lot more about farming than the former. If "Master Farmer" doesn't sound right, another term could be found.
__________________
"I'm not arguing. I'm just explaining why I'm right." |
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12-28-2021, 07:04 AM | #46 | |
Join Date: Oct 2015
Location: New England
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Re: Mundane Talents and Backgrounds
Quote:
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12-28-2021, 07:08 PM | #47 | |
Join Date: Jun 2018
Location: Durham, NC
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Re: Mundane Talents and Backgrounds
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This is exactly the point I made earlier. See post #30: http://forums.sjgames.com/showpost.p...8&postcount=30 |
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12-29-2021, 02:53 PM | #48 |
Join Date: Oct 2015
Location: New England
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Re: Mundane Talents and Backgrounds
My apologies for missing that, Axly; there is a lot of similarity. It was Steve’s suggestion that the Mundane Talent remove the risk roll altogether that grabbed my attention. Your proposal, which minimizes the risk but leaves the possibility of failure, is probably more realistic. But I still think none of the Mundane Talents would be worth a two- or three-point investment.
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12-30-2021, 07:47 PM | #50 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Mundane Talents and Backgrounds
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