01-07-2008, 01:36 PM | #11 |
Join Date: Nov 2007
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Re: The continuing life of the GURPS WWII line
Well I've just (as in, within the last few minutes) bought three more supplements. Do you now have enough sales to commission/produce a Western Desert or Middle East supplement?
:oD |
01-15-2008, 08:04 AM | #12 |
Join Date: Jun 2007
Location: Kansas City, MO
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Re: The continuing life of the GURPS WWII line
This might be something fans could cobble together. High Tech helps loads and the Vehicle Design is not necessarily needed
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01-15-2008, 09:49 AM | #13 |
Join Date: Oct 2004
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Re: The continuing life of the GURPS WWII line
BTW, that´s one more area where SJG could make additional money by providing a gift option on e23. There are several books I would like to give as gifts if it is sufficiently easy to do so.
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01-15-2008, 10:12 AM | #14 | ||
Join Date: Jul 2004
Location: Austin
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Re: The continuing life of the GURPS WWII line
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I will give a nod to e23's Wish List, specifically items such as Agencies, Hot Spots, and Who's Who. Authors wishing to reignite the WWII spark would do well to look to these formats for new material.
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Paul Chapman |
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01-15-2008, 12:54 PM | #15 | |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: The continuing life of the GURPS WWII line
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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01-15-2008, 04:07 PM | #16 |
Join Date: Jun 2007
Location: Kansas City, MO
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Re: The continuing life of the GURPS WWII line
You're in a huge club, Zorg! On the GURPS Wiki z09ss has the 4e conversion for templates. searching the threads for vehicle consion gives a small mountain of data. This is mainly a matter of background, tweeking templates and stats. A larger project would be the "what ifs"(suitable for IW crossovers), and "Downfall"-the invasion of the home islands that was " plan B". Some MA tye-ins would help here (house frau/Spear style realistically, house frau/ninja princess cinematically).
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01-15-2008, 05:05 PM | #17 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: The continuing life of the GURPS WWII line
I suggested theater sourcebooks before.
Another idea is specialty sourcebooks. Like Hand of Steel with Commandos. It seems to me that much of the series is to land-specialized and not enough thought has been given to making an air, or naval based game work. One could have one called Savage Seas dealing with the ramifications of a naval game. Other thoughts could be Gurps WWII "almanac", featureing a supply of condensed data. It might contain such things as events on a given date, weather, and such things as average march rates per unit. |
01-16-2008, 01:36 PM | #18 |
Join Date: Nov 2007
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Re: The continuing life of the GURPS WWII line
This will be controversial, but I found the WWII corebook VERY biased. I realise that Gene had covered himself with the caveat that these things are always subject to interpretation, but it read to me like a US Army fanbook rather than a historical text. Certain passages seemed completely inappropriate (and inaccurate to my reading of history) and suggested that they had been inserted whilst waving a Stars and Stripes.
Obviously, this is something that affected me and I have no doubt that other people will have seen the same bias. Whilst it doesn't affect the core facts, it makes wanting to buy any more in the line less likely. As for facts; well I would have preferred coverage of famous hardware over some of the choices made;
I will now retire to my bunker to await the abuse and bombing raids. |
01-16-2008, 02:07 PM | #19 | |||||
Join Date: Oct 2004
Location: Berlin, Germany
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Re: The continuing life of the GURPS WWII line
You are forgetting that this a game. An American game, played by people that are, in their majority, Americans. None of the GURPS WWII books are history books -- and I submit that that would have not only been pointless, them being eminently non-gameable, but also most likely subject to the EXACT same criticism. Many historians can't seem to agree on many issues, either -- regardless from where they hail.
I am not defending any specific choices in the history here, cause I didn't write the corebook -- just saying that you probably won't find two REAL historians agreeing on any issue, and again, this is not a history textbook, this is a game. Quote:
As to the choices, everybody has their own favourites, and there were DOZENS of additional important designs. The Catalina, of all things, was chosen because it actually allows group playing. All those single-seat fighters suck at accommodating your typical PC group . . . Quote:
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Cheers HANS
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I blog at Shooting Dice. |
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01-16-2008, 02:53 PM | #20 |
Join Date: Jun 2005
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Re: The continuing life of the GURPS WWII line
Doing my part for the "war effort", I purchased Michael's Army yesterday.
Very refreshing. All the other countries have numbers or technology or something else, that gives them an edge that the other countries didn't have and distinguishes them. Romania just has good strong fighting men and not much else. Just courage, grit, and determination.
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My gaming groups Wiki: GURPS Star Wars house rules, example spaceships, etc. |
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