10-08-2021, 11:10 AM | #141 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Thaumatology] Magic Item Design Game
Quote:
Next: Amphora of Lamentation *PM me if you want to know what that is. |
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10-08-2021, 02:17 PM | #142 |
Join Date: Jan 2014
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Re: [Thaumatology] Magic Item Design Game
There are two Amphorae of Lamentation in our collection. The first is an Amphora that never runs out of wine, but only on sad occasions. The other is a source of immortality.
To use the second Amphora of Lamentation, all one needs to do is cry into the Amphora. Simply placing tears the tears inside will not work, and subterfuge breaks the process. Once the tears are inside, the user loses all ability to feel negative emotions and begins to rapidly regenerating any damage to their body. Any pain, sadness and so on that would be felt by the user is instead redirected to the Amphora in the form of a horrible ichor. When the contents of the Amphora is released, the user immediately feels all of the negativity stored away. Any meaningful quantity of negativity will likely result in death. Next: Midnight Ride |
10-08-2021, 08:30 PM | #143 | |
Join Date: Aug 2007
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Re: [Thaumatology] Magic Item Design Game
Quote:
Next:The Bay Window
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Fred Brackin |
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10-08-2021, 08:50 PM | #144 |
Join Date: Nov 2004
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Re: [Thaumatology] Magic Item Design Game
The Bay Window is a 3' x 4' rectangle of glass. When mounted in a wall, it looks out on a calm tropical bay with a beach of pink sand. Anyone who climbs through the window will be visible on the beach until they walk out of view; thereafter they will never be seen again. There are no reported cases of anyone returning through the Window.
Next: The Revolution Skin |
10-10-2021, 07:53 AM | #145 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Thaumatology] Magic Item Design Game
The Revolution Skin is an artifact of great antiquity, and possibly the most consequential object ever made.
It appears to be a vellum scroll approximately 4 inches wide and unrolls to about 16" long. When unrolled it is always legible in the language of the person who discovers it. It will be found to contain a relatively brief, but sufficient, message describing the next huge disruptive change (not necessarily political) to occur within the society of the reader. The discoverer can show the scroll in person to however many people she wishes, but it will mysteriously be lost if it is given away, sent to someone else, or even stored away for an indeterminate number of days. Its reappearance thereafter will be unpredictable, but always to a different person with a new message. What readers of a prediction choose to do about it is up to them. Some may act to implement it, benefit from it, preach it, or flee it, but regardless it will come to pass within the lifetime of at least one person who is aware of it. Next: The Measure of a Man Last edited by Donny Brook; 10-10-2021 at 07:57 AM. |
10-10-2021, 07:55 AM | #146 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: [Thaumatology] Magic Item Design Game
The Revolution Skin is a wineskin. Drinking from it while thinking of a cause makes one fearlessly and unquestioningly dedicated to that cause. It has been used by revolutionaries when rallying support, but often leads to problems as at least a few attending such events are normally thinking "Someone should stop these people."
Edit: Oops, doubled up. Use Donny's "The Measure of a Man" as the next item.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. Last edited by RyanW; 10-10-2021 at 08:45 AM. |
10-10-2021, 08:50 AM | #147 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Thaumatology] Magic Item Design Game
Continutiy fix:
The Endless Cask of Foul Wine is the former dwarven lord Relkin of Longdig who lived hundreds of years ago. He was renowned for his troublesome, dishonorable, malicious, conniving, selfish and instigatory nature. After decades of causing trouble amongst his peers he became known behind his back as Relkin the Cask of Foul Wine. Eventually, after attempting to murder his new son-in-law on the night of his daughter's wedding, a guest put a blade between his ribs. By common consent he was denied proper burial and instead became a wight, bound in service to whoever holds the blade that killed him. Next/still/again: The Measure of a Man |
10-12-2021, 09:32 PM | #148 |
Join Date: Nov 2004
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Re: [Thaumatology] Magic Item Design Game
The Haberdasher from Hell (mentioned in MI3) crrated a measuring string that allowed his tailors to flawlessly fit his clothing regardless of his present shape, size, and/or appearance. To his dismay, clothes made to the Measure of a Man fit the recipient inside and out: anyone who sees the wearer will immediately have a sense of their deepest flaws and greatest virtues. Since the Haberdasher had many personality flaws and no redeeming characteristics to speak of, he despised the clothes made from his Measure. He ast it into the dimensions, and it remains at large.
Next: Pascal's Peace Bow |
10-18-2021, 07:20 AM | #149 |
Join Date: Apr 2018
Location: Trondheim, Norway
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Re: [Thaumatology] Magic Item Design Game
Blaise Pascal lamented the fact that while there were many instruments of war, few if any items were described as instruments of peace. Was war inherent in human nature? he pondered.
A mage who heard Pascal make a speech about this decided to act. She bestowed a violin bow with an enchantment that made all listeners pacifists (at least while the fiddler played). She presented Pascal with the bow. "This is an instrument of peace," she asserted. Next: The Sticky Whip
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You don't need to spend 100 CP on Status 5 [25] and Multimillionaire [75] to feel like a princess, when Delusion [-10] will do. Character sheet: Google Drive link (See this thread for details.) Campaign logs: Chaotic Pioneering / Confessions of a Forked Tongue |
05-02-2022, 03:17 AM | #150 |
Join Date: Dec 2012
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Re: [Thaumatology] Magic Item Design Game
A frequently-useful adventurer's tool, albeit a somewhat finicky one, the end of the Sticky Whip can be made to stick to any surface, even quite slippery ones, by the will of the user, and will release at will, as well. Of course, making it release is slightly more difficult, especially if you aren't used to it, but most consider that a small price to pay. (No roll needed to make it stick, but releasing requires either a Will+0 roll or a Mental Strength+1 roll.)
It took me surprisingly long to think of that. Next: The Hookah of Inventive Wisdom
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
Tags |
game, magic items, thaumatolgy, worldbuilding |
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