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Old 07-26-2013, 03:06 AM   #1
smurf
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Default Neutralise

I quite liked Avatar (the legend of Aang or Korra). So I thought the pressure point hitting to black powers was cool.

IIRC in the original it was Tai Li that used it and the equalists also use a similar technique.

so Neutralise 50

Note any negative modifier to cost can be upped with extended duration. True masters could have x1000 duration, knocking out psi powers for a month!

-Chi 10%
Contact Agent -30%

The problem I have is
4 consecutive hits to 'vitals'. not sure if aspectecd will do -20%
Or should there be a takes ready time? at -30%

Things that could help it are Malediction, ignores armoiur, Reliable at 10% per level.

I suppose Chi Talent will add to the Will contest?

Note Pressure points requires TOM and requires a -2 to hit and vs HT will for a short time cripple a limb.

Pressure secrets require Pressure points and does the job through some armour.

I like the idea this can block psi powers.
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Old 07-26-2013, 04:00 AM   #2
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Default Re: Neutralise

I can't remember a point in either series when the victim was able to break the combo in such a way that they were not affected by the Chi blockers. If someone was hit they stopped using that location. This makes me think the chain of punches can be a dramatic effect rather than a mechanical one.

If Bending has the limitation Requires Gestures the Pressure Points will model all of that nicely.

Edit

Martial Arts has the Special Exercises Perk that allows a character to take a cinematic skill without the prerequisite advantage and a technique to buy off the penalty to hit.
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Old 07-26-2013, 04:18 AM   #3
smurf
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Default Re: Neutralise

The idea is 4 consecutive hits that has to be done in 4 seconds.

In gurps terms you may need pressure points to deaden limbs before going for the Neutralise.

Yes you have to be damn good to stop a psi.

Whilst in Avatar it was used against other chi things I thought these 'mystics' could be anti psis.
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Old 07-26-2013, 04:51 AM   #4
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Default Re: Neutralise

Quote:
Originally Posted by smurf View Post
The idea is 4 consecutive hits that has to be done in 4 seconds.

In gurps terms you may need pressure points to deaden limbs before going for the Neutralise.

Yes you have to be damn good to stop a psi.

Whilst in Avatar it was used against other chi things I thought these 'mystics' could be anti psis.
Actual i would not look at as 4 hits done in 4 seconds. I would look at as a the foci can neutralized when the source is blocked at 4 points. So the effect doesn't kick in until all 4 points are kit, however duration is counted from when the first hit lands, because when that duration expires you're down to 3 blocked pointed.

The allows for misses result in shorter duration, and allows for rapid strikes to start it sooner.
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Old 07-26-2013, 05:37 AM   #5
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Default Re: Neutralise

Quote:
Originally Posted by roguebfl View Post
Actual i would not look at as 4 hits done in 4 seconds. I would look at as a the foci can neutralized when the source is blocked at 4 points. So the effect doesn't kick in until all 4 points are kit, however duration is counted from when the first hit lands, because when that duration expires you're down to 3 blocked pointed.

The allows for misses result in shorter duration, and allows for rapid strikes to start it sooner.
That's what I mean. But if a 5th second passes you would have to start again.

Like I said experts of this could knock out a psi for over a month. Unless the psi goes to chi unblocking doctor. Dunno, slaps the guy on a rack and stretches the psi :)
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Old 07-26-2013, 04:25 PM   #6
sir_pudding
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Default Re: Neutralise

Quote:
Originally Posted by smurf View Post
I quite liked Avatar (the legend of Aang or Korra). So I thought the pressure point hitting to black powers was cool.

IIRC in the original it was Tai Li that used it and the equalists also use a similar technique.

so Neutralise 50
I wouldn't do it this way. I'd use Crippling Abilities for Benders which is suggested in Powers for Chi-based powers anyway.
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Old 07-26-2013, 08:04 PM   #7
smurf
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Default Re: Neutralise

which page?
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Old 07-26-2013, 09:06 PM   #8
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Default Re: Neutralise

Quote:
Originally Posted by smurf View Post
which page?
pg 175, Targeting Chi Abilities, in the middle column, bottom paragraph.
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Old 07-27-2013, 11:33 AM   #9
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Default Re: Neutralise

Quote:
Originally Posted by Sunrunners_Fire View Post
pg 175, Targeting Chi Abilities, in the middle column, bottom paragraph.
Hmm.

I suppose other hits could be made to prevent parrying. The extended duration on Neutralise couild be limited to Psi powers only (1/5 of cost?).

1000 x 7 seconds is about 2 hours.

Maybe linking Neutralise with Pressure Secrets that maybe -20%.

Doing damage to the skull still require the whopping -7 to hit (pressure secret mod) and requires damage ie get pass DR2.

Problems may occur if the target psi is wearing a helmet.
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Old 07-27-2013, 11:40 AM   #10
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Default Re: Neutralise

Quote:
Originally Posted by smurf View Post
The extended duration on Neutralise couild be limited to Psi powers only (1/5 of cost?)
No you can't as Powers points out Basic set Neutralize should now be more correctly called Neutralize (Psi), in other words the basic ability is already limited to one source only.
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