02-28-2022, 02:40 PM | #2 |
Join Date: Sep 2018
Location: North Texas
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Re: Stick talent
Mine is CLUB/STAFF (IQ 7, 1 point)...
Covers the sap, batons, escrima sticks as well as the quarterstaff and more primitive blunt weapons (at the GM's discretion, this talent may be selected by IQ 6 characters).
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
02-28-2022, 06:46 PM | #3 |
Join Date: Oct 2015
Location: New England
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Re: Stick talent
That's all a good solution. IQ 7 seems appropriate to me.
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02-28-2022, 07:00 PM | #4 | |
Join Date: Jun 2008
Location: Boston area
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Re: Stick talent
Quote:
If you think that clubs require talent, then a staff swung by a wizard shouldn't be an exception as far as I can tell. You're just showing wizards preferential treatment here. |
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02-28-2022, 07:29 PM | #5 |
Join Date: Jun 2008
Location: Boston area
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Re: Stick talent
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02-28-2022, 08:16 PM | #7 |
Join Date: Jun 2008
Location: Boston area
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Re: Stick talent
I'm not asking whether you can come up with a story justifying the exception. I'm asking why there should be an exception.
Eh, it's your house rule, so you can do what you want, but if you think that it's unreasonable actual warriors can swing a club without training or penalty, then I can't fathom why wizards should be able to do so with their staff. Might as well say that your favored dagger staff doesn't require Knives skill. Unique personal nature of the blade and all. Staff already comes with a melee attack of sorts -- the occult blast. Adding a specialized club training to it seems gratuitous to me. |
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