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#21 |
Join Date: Jul 2008
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Healing with the enhancement to cure afflictions is tricky to replicate by other means, I think. The baseline disease-curing function could probably be substituted with afflicting Immune to Disease, but afflictions in general is probably not a valid Immunity category (being broader and more meta than Metabolic Hazards).
I like Advantages that carry resource and/or competency requirements to use. However, GURPS doesn't tend to have them particularly well done, either when pre-assembled like Healing or when you try to put them together from parts...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#22 | |
Join Date: Aug 2018
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That's actually interesting since the quiver itself might be wrapped in something other than wood like leather which is less flammable... hm |
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#23 |
Join Date: Dec 2007
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#24 | |
Join Date: Aug 2007
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So you need base DX and a fairly high attack Skill at least as much as that archer and i don't think it's a great use of cp.
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Fred Brackin |
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#25 | |
Join Date: Aug 2018
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avoidable w/ the perk which lets you roll against the spell to target w/ it instead of investing in dx/innate attack |
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#26 |
Join Date: Aug 2007
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You're not using a Spell. You're using a Power. Even if your GM allowed a similar Perk you've got to get an IQ-based Skill to cover use.
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Fred Brackin |
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#27 | |
Join Date: Aug 2018
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If it's allowed for spells I don't see why not for Innate Attack powers. Skill Adaptation isn't just a Magical Styles perk, it's part of Martial Arts. If you can have IQ-based Karate you can have IQ-based Innate Attack... Of course that still requires investing points in Karate, so maybe I'm making a bad analogy... |
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#28 | |
Join Date: Nov 2011
Location: South Dakota, USA
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#29 |
Join Date: Jul 2008
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While there are certainly things an IQ-based Karate roll could be used for, outright Attribute Substitution: Karate based on IQ is blatantly contrary to the recommended guidelines for what to allow.
A GM certainly could decide to. I'd view that decision with a great deal of doubt unless there was a really thought-out agenda for it.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#30 | |
Join Date: Aug 2018
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I had thought so but on closer analysis, seems no.
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Otherwise, since karate involves "hand-eye coordination" it sounds like shifting it to Per would be more appropriate (like it suggests for Driving) Which I guess is in the same spirit since buying up IQ buys up per, but some scholars make IQ cheaper by buying down their Per so it won't help those guys. Definitely fits into the "aware of surroundings" idea of some kareteka though. Kinda shifty on the realism though, especially if you're already using perception rolls to see if people detect attacks to defend gainst them, like in "Dodge This" for pyramid and parrying ranged weapons. |
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Tags |
advantage of the week, healing |
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