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Old 08-19-2018, 06:30 AM   #101
whswhs
 
Join Date: Jun 2005
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Default Re: Are Powers Overpriced?

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Neither character exists in a setting where wealth is particularly mutable. The basic problem is that any advantage that can be easily acquired during play should cost minimal or zero character points, and in the case of classic 'adventuring for loot' settings wealth is such an advantage.
Isn't that the case in GURPS? You can acquire large amounts of cash, but there's no guarantee that you'll still have it a couple of sessions later; even if you don't spend it, you can be robbed or conned out of it or even taxed.
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Old 08-19-2018, 06:50 AM   #102
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I charge money and points for purchasing positive traits through technology. In general, I charge $1,000 per point of positive traits giving by permanent implants, though it varies from setting to setting.
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Old 08-19-2018, 09:31 AM   #103
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Default Re: Are Powers Overpriced?

But not for abilities that aren't technological, but aren't better than what technology offers either, right? That's the tricky one.
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Old 08-19-2018, 10:06 AM   #104
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Default Re: Are Powers Overpriced?

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But not for abilities that aren't technological, but aren't better than what technology offers either, right? That's the tricky one.
Doesn't that entirely depend on the game goals, reward structure, and game style?

It is totally appropriate to charge money and points for non-technological traits in DF. It's a staple of the genre.
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Old 08-19-2018, 10:12 AM   #105
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Default Re: Are Powers Overpriced?

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It doesn't. Wealth should basically be banned in adventuring games.
Somehow it didn't require banning in Kromm's campaigns, where cash comes and goes but Wealth remains.
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Old 08-19-2018, 10:25 AM   #106
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Default Re: Are Powers Overpriced?

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Doesn't that entirely depend on the game goals, reward structure, and game style?

It is totally appropriate to charge money and points for non-technological traits in DF. It's a staple of the genre.
DF is normally set at TL3 where technological duplication of natural abilities is not much of an issue.
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Old 08-19-2018, 10:38 AM   #107
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Default Re: Are Powers Overpriced?

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Somehow it didn't require banning in Kromm's campaigns, where cash comes and goes but Wealth remains.
But what does Wealth do in that context? From what I recall of this being mentioned in the past, a bunch of things that are in no way documented in any GURPS rulebook...
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Old 08-19-2018, 10:41 AM   #108
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Default Re: Are Powers Overpriced?

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DF is normally set at TL3 where technological duplication of natural abilities is not much of an issue.
And magic items just require money.
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Old 08-19-2018, 10:44 AM   #109
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Default Re: Are Powers Overpriced?

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Somehow it didn't require banning in Kromm's campaigns, where cash comes and goes but Wealth remains.
In many campaigns it is not officially banned but no-one takes it, because positive wealth is a poor use of points and negative wealth gets you a no from the GM unless you have something like a Vow of Poverty.
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Old 08-19-2018, 11:17 AM   #110
AlexanderHowl
 
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Default Re: Are Powers Overpriced?

I have always had problems with the magical item system in GURPS, so I have long treated magical items as gadgets that can be purchased, which actually works out quite well since characters have to spend character points as well money. There are very few magical items that cannot be transformed into gadgets, though I generally do not charge points for one use magical items like potions or scrolls.
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