07-23-2014, 11:55 AM | #1 | ||
Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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Another problem with Heat
For years I have searched the forum for topics on topics related to Heat rules and Temperature Tolerance.
Here's just a few I found today: http://forums.sjgames.com/showthread.php?t=123318 http://forums.sjgames.com/showthread.php?t=100846 http://forums.sjgames.com/showthread.php?t=120957 But of course there a lot more out there. And, of course, the FAQ: Quote:
But there are some things that bother me for YEARS. First of all, Supers game. If some player want to "take a bath in the Sun", just like Superman, he will need lot's of Damage Resistance and Damage Reduction and maybe Radiation Tolerance. That's fine by me. The problem, in this case, is Temperate Tolerance. According to wikipedia (http://en.wikipedia.org/wiki/Sun) the corona is around 5 milion Kelvin and the core is around 15-20 milion. The PC would need milions invested in Temperature Tolerance for that. Even ignoring the "bathing possibility" in the Sun, a "super-human" that could live the Crystalloid home environment (Underground Adventures) would need HUNDREDS of points in Temperature Tolerance, almoust a THOUSAND. I've noticed that some players find the cost prohibitive. In the topics above, there are some alternative rules proposed for a cheaper version of Temperature Tolerance. Regardless of the point cost, there is another problem. Quote:
Am I missing something? Anyway, thanks and sorry for any english mistakes! Leandro Last edited by Arcanjo7Sagi; 07-23-2014 at 12:15 PM. |
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07-23-2014, 03:29 PM | #2 |
Join Date: Jun 2010
Location: Dreamland
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Re: Another problem with Heat
Temperature Tolerance is badly priced. At low levels, it's fine as a mundane advantage, but after that it just isn't worth it. I use a house rule that Immunity to Cold and Heat (Infinite TT) is [30], and for a human [15] for each side. I saw it somewhere on the boards. It breaks it up so TT is 35-36 levels total, and a race starts with six levels free.
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07-23-2014, 04:35 PM | #3 |
Join Date: Dec 2006
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Re: Another problem with Heat
As long as its a supers game:
Temprature tolerance 10 Damage Resistance 10 (Heat/cold only) Cosmic Modular Ability (Physical abilities, reflexive, only to change your base temprature threshold) ~10 For ~30 points you can exist in any temprature: Why this build: I am counting 'base temprature threshold' as a 1 point perk, when its normally a 0 point feature. This is how you can make frost giants who can tolerate the frozen north, but sweat and die in 20 degree weather. The Temprature tolerance is to make sure that a stiff breeze at a high or low temprature does not kill you (Like say you were on mars enjoying the nice high noon tempratures 20 celcius, and get a good gust from the north -100celicus). Some parts of your body will be facing the -100 celcius breeze, and others the 20 celcius day. The damage resistance is to make sure that you can tolerate sudden harmful shifts long enough for your cosmic modular ability to shift the average again. IE while working on neptune you accidentally crack the methane sheath on a gas vent and get a sudden blast of superheated (relatively) gaseous oxygen blasted in your face. |
07-23-2014, 11:14 PM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Another problem with Heat
I like Starlayers build.
It reminds me of Adaptation from V&V (think thats where it was) and could work in a Supers game were some supers can handle extreme environments but not direct attacks as well. |
07-24-2014, 10:49 AM | #5 | |||
Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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Re: Another problem with Heat
Here are some alternatives:
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But anyway, again, what about the Air/Fire Elemental? Temperature Tolerance make sense for "normal people", machines, etc., to avoid melting, freezing, bla bla bla. But a Air/Fire Elemental or something like that could freeze, of course, but it's beyond melting or something like that. |
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07-24-2014, 07:33 PM | #6 |
Join Date: Jun 2010
Location: Dreamland
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Re: Another problem with Heat
Langy's method is the one I use (I think with some tiny changes). For an elemental like Fire or Air, you can just buy Immunity to Heat using Langy's table. But I'm not sure if they are actually immune. They can definitely sustain much higher temperatures, but at a certain point they stop being gas and become plasma (i think? can't remember my sciences). Instead, give them most levels, but not quite immune. Same for Ice elementals. They can sustain most cold, but probably not absolute zero.
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